SleepIsDeath/gameSource/WarningDisplay.h

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#ifndef WARNING_DISPLAY_INCLUDED
#define WARNING_DISPLAY_INCLUDED
#include "ToolTipComponentGL.h"
#include "Sprite.h"
class WarningDisplay : public ToolTipComponentGL {
public:
WarningDisplay( double inAnchorX, double inAnchorY );
virtual ~WarningDisplay();
// shows the flashing warning for a certain number of frames
void show( const char *inToolTipTransKey, int inFrames );
// override
virtual void fireRedraw();
protected:
int mBlinkCycle;
int mFramesLeft;
Sprite mSprite;
};
#endif