SleepIsDeath/gameSource/DrawToolSet.cpp

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#include "DrawToolSet.h"
DrawToolSet::DrawToolSet( double inAnchorX, double inAnchorY,
const char *inPickButtonTipKey,
char inShowStamp )
: GUIPanelGL( inAnchorX, inAnchorY, 120, 20,
// transparent bg
new Color( 0, 0, 0, 0 ) ) {
mPenButton = new SelectableButtonGL(
new Sprite( "pen.tga", true ),
1,
inAnchorX, inAnchorY, 20, 20 );
mHorLineButton = new SelectableButtonGL(
new Sprite( "horLine.tga", true ),
1,
inAnchorX + 20, inAnchorY, 20, 20 );
mVerLineButton = new SelectableButtonGL(
new Sprite( "verLine.tga", true ),
1,
inAnchorX + 40, inAnchorY, 20, 20 );
mFillButton = new SelectableButtonGL(
new Sprite( "fill.tga", true ),
1,
inAnchorX + 60, inAnchorY, 20, 20 );
mPickColorButton = new SelectableButtonGL(
new Sprite( "pickColor.tga", true ),
1,
inAnchorX + 80, inAnchorY, 20, 20 );
mStampButton = new SelectableButtonGL(
new Sprite( "stamp.tga", true ),
1,
inAnchorX + 100, inAnchorY, 20, 20 );
mPenButton->setToolTip( "tip_pen" );
mHorLineButton->setToolTip( "tip_horLine" );
mVerLineButton->setToolTip( "tip_verLine" );
mFillButton->setToolTip( "tip_fill" );
mPickColorButton->setToolTip( inPickButtonTipKey );
mStampButton->setToolTip( "tip_stamp" );
add( mPenButton );
add( mHorLineButton );
add( mVerLineButton );
add( mFillButton );
add( mPickColorButton );
add( mStampButton );
mPenButton->addActionListener( this );
mHorLineButton->addActionListener( this );
mVerLineButton->addActionListener( this );
mFillButton->addActionListener( this );
mPickColorButton->addActionListener( this );
mStampButton->addActionListener( this );
mStampButton->setEnabled( inShowStamp );
mPenButton->setSelected( true );
mLastSelectedBeforeShift = mPenButton;
}
drawTool DrawToolSet::getSelected() {
if( mPenButton->getSelected() ) {
return pen;
}
if( mHorLineButton->getSelected() ) {
return horLine;
}
if( mVerLineButton->getSelected() ) {
return verLine;
}
if( mFillButton->getSelected() ) {
return fill;
}
if( mPickColorButton->getSelected() ) {
return pickColor;
}
if( mStampButton->getSelected() ) {
return stamp;
}
return pen;
}
void DrawToolSet::actionPerformed( GUIComponent *inTarget ) {
// select hit, turn others off
mPenButton->setSelected( inTarget == mPenButton );
mHorLineButton->setSelected( inTarget == mHorLineButton );
mVerLineButton->setSelected( inTarget == mVerLineButton );
mFillButton->setSelected( inTarget == mFillButton );
mPickColorButton->setSelected( inTarget == mPickColorButton );
mStampButton->setSelected( inTarget == mStampButton );
fireActionPerformed( this );
}
char DrawToolSet::isFocused() {
return true;
}
void DrawToolSet::specialKeyPressed( int inKey, double inX, double inY ) {
if( inKey == MG_KEY_RSHIFT || inKey == MG_KEY_LSHIFT ) {
// save last selected
if( mPenButton->getSelected() ) {
mLastSelectedBeforeShift = mPenButton;
}
else if( mHorLineButton->getSelected() ) {
mLastSelectedBeforeShift = mHorLineButton;
}
else if( mVerLineButton->getSelected() ) {
mLastSelectedBeforeShift = mVerLineButton;
}
else if( mFillButton->getSelected() ) {
mLastSelectedBeforeShift = mFillButton;
}
else if( mPickColorButton->getSelected() ) {
mLastSelectedBeforeShift = mPickColorButton;
}
else if( mStampButton->getSelected() ) {
mLastSelectedBeforeShift = mStampButton;
}
actionPerformed( mPickColorButton );
}
}
void DrawToolSet::specialKeyReleased( int inKey, double inX, double inY ) {
if( inKey == MG_KEY_RSHIFT || inKey == MG_KEY_LSHIFT ) {
actionPerformed( mLastSelectedBeforeShift );
}
}