Exported latest revision from sourceforge cvs, discarding history.

This commit is contained in:
Jason Rohrer
2017-10-11 13:16:19 -07:00
parent 9c297bbe8b
commit cc3108fe85
1304 changed files with 79564 additions and 2 deletions
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
<plist version="0.9">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleIdentifier</key>
<string>org.passage</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>SleepIsDeath</string>
<key>CFBundleIconFile</key>
<string>SleepIsDeath.icns</string>
<key>CFBundleName</key>
<string>SleepIsDeath</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>0</string>
<key>CFBundleShortVersionString</key>
<string>0</string>
<key>CFBundleGetInfoString</key>
<string>SleepIsDeath</string>
<key>CFBundleLongVersionString</key>
<string>0</string>
<key>NSHumanReadableCopyright</key>
<string>Public Domain, 2010</string>
<key>LSRequiresCarbon</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
</dict>
</plist>
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APPL????
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To mount dmg:
hdiutil mount Test.dmg
To unmount:
hdiutil unmount /Volumes/Test
To convert DMG to compressed:
hdiutil convert Test.dmg -format UDZO -o Test_compressed.dmg
To convert compressed DMG to R/W:
hdiutil convert Test_compressed.dmg -format UDRW -o Test.dmg
To rename a volume:
diskutil rename /Volumes/NameA NameB
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#!/bin/sh
#
# Modification History
#
# 2007-November-12 Jason Rohrer
# Copied from Cultivation build.
#
if [ $# -lt 3 ] ; then
echo "Usage: $0 release_name unix_platform_name path_to_SDL.framework"
exit 1
fi
rm -rf mac
mkdir mac
mkdir mac/SleepIsDeath
mkdir mac/SleepIsDeath/graphics
mkdir mac/SleepIsDeath/settings
mkdir mac/SleepIsDeath/languages
mkdir mac/SleepIsDeath/templates
mkdir mac/SleepIsDeath/loadingBay
mkdir mac/SleepIsDeath/importOldCache
cp ../gameSource/resourceSet15.tar.gz .
tar xzf resourceSet15.tar.gz
cp -r resourceSet15/* mac/SleepIsDeath/
rm -r resourceSet15/ resourceSet15.tar.gz
cp ../gameSource/graphics/*.tga mac/SleepIsDeath/graphics
cp ../gameSource/settings/*.ini mac/SleepIsDeath/settings
cp ../gameSource/languages/*.txt mac/SleepIsDeath/languages
cp ../gameSource/templates/*.php mac/SleepIsDeath/templates
cp ../gameSource/templates/*.html mac/SleepIsDeath/templates
cp ../gameSource/templates/*.png mac/SleepIsDeath/templates
cp ../gameSource/language.txt mac/SleepIsDeath
cp ../documentation/Readme.txt mac/SleepIsDeath
cp ../documentation/Upgrading.txt mac/SleepIsDeath
cp -r macOSX/SleepIsDeath.app mac/SleepIsDeath/SleepIsDeath.app
cp ../gameSource/SleepIsDeath mac/SleepIsDeath/SleepIsDeath.app/Contents/MacOS
rm -r mac/SleepIsDeath/SleepIsDeath.app/CVS
rm -r mac/SleepIsDeath/SleepIsDeath.app/Contents/CVS
rm -r mac/SleepIsDeath/SleepIsDeath.app/Contents/MacOS/CVS
rm -r mac/SleepIsDeath/SleepIsDeath.app/Contents/Resources/CVS
rm -r mac/SleepIsDeath/SleepIsDeath.app/Contents/Frameworks/CVS
# install SDL framework
cp -r $3 mac/SleepIsDeath/SleepIsDeath.app/Contents/Frameworks/
cd mac
tar cf "SleepIsDeath_$1_$2.tar" SleepIsDeath
gzip "SleepIsDeath_$1_$2.tar"
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#!/bin/sh
#
# Modification History
#
# 2007-November-12 Jason Rohrer
# Copied from Cultivation build.
#
if [ $# -lt 2 ] ; then
echo "Usage: $0 release_name unix_platform_name"
exit 1
fi
rm -rf unix
rm -rf windows
mkdir windows
mkdir unix
# work on unix tree first
mkdir unix/SleepIsDeath
mkdir unix/SleepIsDeath/graphics
mkdir unix/SleepIsDeath/settings
mkdir unix/SleepIsDeath/languages
mkdir unix/SleepIsDeath/templates
mkdir unix/SleepIsDeath/loadingBay
mkdir unix/SleepIsDeath/importOldCache
cp ../gameSource/resourceSet15.tar.gz .
tar xzf resourceSet15.tar.gz
cp -r resourceSet15/* unix/SleepIsDeath/
rm -r resourceSet15/ resourceSet15.tar.gz
cp ../gameSource/graphics/*.tga unix/SleepIsDeath/graphics
cp ../gameSource/settings/*.ini unix/SleepIsDeath/settings
cp ../gameSource/languages/*.txt unix/SleepIsDeath/languages
cp ../gameSource/templates/*.php unix/SleepIsDeath/templates
cp ../gameSource/templates/*.html unix/SleepIsDeath/templates
cp ../gameSource/templates/*.png unix/SleepIsDeath/templates
cp ../gameSource/language.txt unix/SleepIsDeath
cp ../documentation/Readme.txt unix/SleepIsDeath
cp ../documentation/Upgrading.txt unix/SleepIsDeath
# duplicate unix tree so far to make windows tree
cp -r unix/SleepIsDeath windows/
cp ../gameSource/SleepIsDeath unix/SleepIsDeath/
cp win32/SleepIsDeath.exe win32/*.dll windows/SleepIsDeath/
cd unix
tar cf "SleepIsDeath_$1_$2.tar" SleepIsDeath
gzip "SleepIsDeath_$1_$2.tar"
cd ..
g++ -o unix2dos unix2dos.c
cp unix2dos windows
cp unix2dosScript windows
cd windows
for file in SleepIsDeath/languages/*.txt
do
./unix2dosScript "$file"
done
for file in SleepIsDeath/templates/*.php
do
./unix2dosScript "$file"
done
for file in SleepIsDeath/templates/*.html
do
./unix2dosScript "$file"
done
./unix2dosScript "SleepIsDeath/resourceCache/stringDatabase.txt"
./unix2dosScript "SleepIsDeath/Readme.txt"
./unix2dosScript "SleepIsDeath/Upgrading.txt"
zip -r "SleepIsDeath_$1_Windows.zip" SleepIsDeath
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rm -r minorGems/ai
rm -r minorGems/bench
rm -r minorGems/doc
rm -r minorGems/examples
rm -r minorGems/sound
rm -r SleepIsDeath/documentation/guides
rm -r SleepIsDeath/documentation/html
rm -r SleepIsDeath/documentation/installation
rm -r SleepIsDeath/documentation/press
rm -r SleepIsDeath/documentation/releasePlan
rm -r SleepIsDeath/documentation/teaser
rm SleepIsDeath/gameSource/resourcePack*.tar.gz
rm SleepIsDeath/gameSource/resourceSet10.tar.gz
rm SleepIsDeath/gameSource/resourceSet12.tar.gz
rm SleepIsDeath/gameSource/resourceSet14.tar.gz
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SOURCEDIR=`pwd`
echo "running export from $SOURCEDIR"
cd ../../../../minorGems
hg archive $SOURCEDIR/minorGems
cd $SOURCEDIR
cvs -z3 -d:ext:jcr13@hcsoftware.cvs.sourceforge.net:/cvsroot/hcsoftware export -r HEAD SleepIsDeath
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#!/bin/bash
#
# Modification History
#
# 2010-April-2 Andy Sommerville
# - Added a few "|| exit 1" to terminate as soon as error occurs.
# - Read menu choice from argv[1].
# - Added "-p" to mkdir to suppress "already exists" message.
# - Added automatic backup of "resourceCache". (wish I'd thought of that a few minutes ago....)
#
# 2007-November-12 Jason Rohrer
# Copied from Cultivation.
#
cd SleepIsDeath
chmod u+x ./configure
./configure $@ || exit 1
echo "Building miniUPNP..."
cd ../minorGems/network/upnp/miniupnpc
make || exit 1
cd ../../../../SleepIsDeath
cd gameSource
echo "Building SleepIsDeath..."
make || exit 1
cd ../..
mkdir -p graphics
mkdir -p settings
mkdir -p languages
mkdir -p templates
mkdir -p loadingBay
mkdir -p importOldCache
# this now happens from resource pack expansion, below
#mkdir resourceCache
#cd resourceCache
#mkdir object room sprite tile
#cd ..
cp SleepIsDeath/gameSource/SleepIsDeath ./SleepIsDeathApp
cp SleepIsDeath/documentation/Readme.txt .
cp SleepIsDeath/documentation/Upgrading.txt .
cp SleepIsDeath/gameSource/graphics/* ./graphics
cp SleepIsDeath/gameSource/settings/* ./settings
cp SleepIsDeath/gameSource/languages/* ./languages
cp SleepIsDeath/gameSource/language.txt ./
cp SleepIsDeath/gameSource/templates/*.php ./templates
cp SleepIsDeath/gameSource/templates/*.html ./templates
cp SleepIsDeath/gameSource/templates/*.png ./templates
# backup old resources
if [ -d resourceCache ] ; then
BACKUP=resourceCache-backup-$(date '+%Y%m%d%H%M%S').tar.gz
echo "Backing up resources to $BACKUP"
tar -czf $BACKUP resourceCache
fi
# copy default resources
tar xzf SleepIsDeath/gameSource/resourceSet15.tar.gz
cp -r resourceSet15/* .
echo "Run SleepIsDeathApp to play."
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#include <stdio.h>
#include <stdlib.h>
int
main(void)
{
while(1) {
int c = getchar();
if(c == EOF)
exit(0);
if(c == '\n') {
putchar(015); /* ^M */
putchar(012); /* ^J */
} else {
putchar(c);
}
}
exit(0);
}
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cat "$1" | ./unix2dos > tempUNIX2DOS.txt
cp -f tempUNIX2DOS.txt "$1"
rm -f tempUNIX2DOS.txt
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IDI_ICON1 ICON DISCARDABLE "icon.ico"
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