Rolled back ScreenGL constructor parameters to match version in minorGems tagged with SleepIsDeath_v16.
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@ -548,7 +548,7 @@ int mainFunction( int inNumArgs, char **inArgs ) {
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screen =
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screen =
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new ScreenGL( screenWidth, screenHeight, fullscreen,
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new ScreenGL( screenWidth, screenHeight, fullscreen,
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30, false,
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30,
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"SleepIsDeath", NULL, NULL, NULL );
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"SleepIsDeath", NULL, NULL, NULL );
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// may change if specified resolution is not supported
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// may change if specified resolution is not supported
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