#include "TilePicker.h" // all share one stack SimpleVector globalTileStack; TilePicker::TilePicker( double inAnchorX, double inAnchorY ) : ResourcePicker( inAnchorX, inAnchorY, &globalTileStack ) { } TilePicker::~TilePicker() { } void TilePicker::setBackgroundTile( Tile inTile ) { if( !equal( inTile.getUniqueID(), mChosenBackgroundTile.getUniqueID () ) ) { mChosenBackgroundTile = inTile; fireActionPerformed( this ); } } Tile TilePicker::getBackgroundTile() { return mChosenBackgroundTile; }