#ifndef LABELS_INCLUDED #define LABELS_INCLUDED #include "minorGems/graphics/openGL/gui/LabelGL.h" // label that sets its own size based on the default font // automatically translates its string class EightPixelLabel : public LabelGL { public: EightPixelLabel( double inAnchorX, double inAnchorY, const char *inTranslationKey, double inScaleFactor = 1.0 ); }; #endif