// tracks speech hints for objects (last time speech offset was assigned // for an object by a scene selection or user action). #include "uniqueID.h" #include "common.h" // must be called after resourceManager init call void initSpeechHints(); void freeSpeechHints(); // inID uses inUsesID void setSpeechHint( uniqueID inObjectID, intPair inSpeechOffset, char inSpeechflip ); intPair getSpeechHint( uniqueID inObjectID, char *outSpeechFlip ); void clearSpeechHint( uniqueID inObjectID );