#include "PressActionGUIPanelGL.h" PressActionGUIPanelGL::PressActionGUIPanelGL( double inAnchorX, double inAnchorY, double inWidth, double inHeight, Color *inColor ) : GUIPanelGL( inAnchorX, inAnchorY, inWidth, inHeight, inColor ) { } void PressActionGUIPanelGL::mouseReleased( double inX, double inY ) { GUIPanelGL::mouseReleased( inX, inY ); if( isInside( inX, inY ) ) { fireActionPerformed( this ); } }