#ifndef TIMER_DISPLAY_INCLUDED #define TIMER_DISPLAY_INCLUDED #include "ToolTipComponentGL.h" class TimerDisplay : public ToolTipComponentGL { public: TimerDisplay( double inAnchorX, double inAnchorY ); virtual ~TimerDisplay(); void setTime( int inSecondsLeft ); void freeze( char inFrozen ); // override virtual void fireRedraw(); protected: int mTime; int mBlinkCycle; char mNegativeTipSet; char mFrozen; }; #endif