#include "fixOldResources.h" #include "resourceDatabase.h" #include "resourceManager.h" #include "Scene.h" #include "StateObject.h" SimpleVector< uniqueID > objectsToDelete; SimpleVector< uniqueID > scenesToDelete; void fixOldResources( uniqueID *inScenes, int inNumScenes, uniqueID *inObjects, int inNumObjects ) { int numScenes; uniqueID *scenes; if( inScenes != NULL ) { numScenes = inNumScenes; scenes = inScenes; } else { numScenes = countSearchResults( "scene", "" ); scenes = new uniqueID[ numScenes ]; int numGotten = getSearchResults( "scene", "", 0, numScenes, scenes ); numScenes = numGotten; } printf( "processing %d scenes\n", numScenes ); for( int i=0; i