// dimensions of note grid #define N 16 // instrument parts // one extra part (SI) for when the phrase editor is open #define PARTS SI+1 // starts playing music from the grid void startMusic(); // set loudness in range [0.0,1.0] void setMusicLoudness( double inLoudness ); double getMusicLoudness(); // returns all timbres/evelopes to those set by default void setDefaultMusicSounds(); // inNumCoefficients must not exceed 256 void setTimbre( int inTimbreNumber, double *inPartialCoefficients, int numCoefficients, int inOctavesDown ); // release + attack + hold must be <= 1.0 // sustains at full volume between attack and release slopes (no decay) void setEnvelope( int inTimbreNumber, double inAttack, double inHold, double inRelease ); // sets scale // NOTE: all timbres must be regenerated for this to have an effect void setScale( char inToneOn[12] ); // 0, 1, 2, slow, med, fast // NOTE: all envelopes must be regenerated for this to // have an effect void setSpeed( int inSpeed ); // causes music to jump back to beginning void restartMusic(); void stopMusic();