#include "uniqueID.h" void initPackSaver(); void freePackSaver(); // add to the running pack // word string and data destroyed by caller (copied internally) void addToPack( const char *inResourceType, uniqueID inID, char *inWordString, unsigned char *inData, int inLength ); char alreadyInPack( uniqueID inID ); // saves the pack and clears the running pack void savePack(); // loads all packs in the pack dir void loadPacks();