#include "uniqueID.h" // tests if we can write to cache folder // only returns false if it exists but is not writeable // can be called before init // (returns true if it does not exist) char testResourceCacheWritePermissions(); void initResourceManager(); void freeResourceManager(); // should failed resource loads be fetched from the network? // if not, then NULL is returned on load failure. // // Defaults to true void setUseNetwork( char inUseNetwork ); // loads a resource from file or network, if not found in file // caches resources fetched from network in file // inResourceType is a string such as "tile", "sprite", etc. // returns NULL on failure // caller destroys result // // outCameFromNetwork flag passed out indicating that data was not found // on disk and should be saved by caller (via saveResourceData) unsigned char *loadResourceData( const char *inResourceType, uniqueID inID, int *outLength, char *outCameFromNetwork ); // loads data as a batch (more efficient if data coming across the network unsigned char **loadResourceData( const char *inResourceType, int inNumResources, uniqueID *inIDs, int *outLengths, char *outCameFromNetwork ); // saves to file void saveResourceData( const char *inResourceType, uniqueID inID, char *inWordString, unsigned char *inData, int inLength ); void deleteResource( const char *inResourceType, uniqueID inID ); char resourceExists( const char *inResourceType, uniqueID inID );