#include "GameHalf.h" #include "PlayerMoveEditor.h" #include "minorGems/ui/event/ActionListener.h" class PlayerGame : public GameHalf, public ActionListener { public: PlayerGame( ScreenGL *inScreen ); ~PlayerGame(); virtual void resetTimer(); virtual void step(); virtual void drawScene(); // implements ActionListener virtual void actionPerformed( GUIComponent *inTarget ); protected: PlayerMoveEditor *mEditor; char mConnected; // last live song received from Controller Song mLiveSong; };