105 lines
2.1 KiB
C++
105 lines
2.1 KiB
C++
#ifndef MUSIC_INCLUDED
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#define MUSIC_INCLUDED
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#include "color.h"
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#include "common.h"
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#include "uniqueID.h"
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#include "Sprite.h"
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#include "musicPlayer.h"
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class Music {
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public:
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// blank music
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Music();
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// music loaded from resource manager
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Music( uniqueID inID );
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// music loaded from data string
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Music( uniqueID inID, unsigned char *inData, int inLength );
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// changes the on/off status of a music note
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void editMusic( int inX, int inY, char inNoteOn );
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char getNoteOn( int inX, int inY );
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// name has at most 10 chars
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void editMusicName( const char *inName );
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// destroyed by caller
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char *getMusicName();
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// finishes the edit, generates a new unique ID, saves result
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void finishEdit( char inGenerateNewID=true );
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// recursively saves to current resource pack
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void saveToPack();
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// get an image of this music
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Image *getImage();
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// implements ResourceType functions as needed by ResourcePicker
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uniqueID getUniqueID();
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Sprite *getSprite( char inUseTrans=false, char inCacheOK=true );
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static const char *getResourceType();
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static Music getDefaultResource();
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char *getName() {
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return getMusicName();
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}
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void print();
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// blank sprite
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static Music *sBlankMusic;
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static void staticInit();
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static void staticFree();
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protected:
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void setupDefault();
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char initFromData( unsigned char *inData, int inLength );
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// result destroyed by caller
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unsigned char *makeBytes( int *outLength );
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void makeUniqueID();
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// notes on or off, indexed as [y][x]
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char mNotes[N][N];
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const static int mNoteDataLength = N * N;
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char mName[11];
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uniqueID mID;
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};
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#endif
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