SleepIsDeath/gameSource/PalettePicker.cpp

18 lines
295 B
C++

#include "PalettePicker.h"
// all share one stack
SimpleVector<uniqueID> globalPaletteStack;
PalettePicker::PalettePicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<Palette>( inAnchorX, inAnchorY, &globalPaletteStack ) {
}
PalettePicker::~PalettePicker() {
}