34 lines
663 B
C++
34 lines
663 B
C++
#include "GameHalf.h"
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#include "PlayerMoveEditor.h"
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#include "minorGems/ui/event/ActionListener.h"
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class PlayerGame : public GameHalf, public ActionListener {
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public:
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PlayerGame( ScreenGL *inScreen );
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~PlayerGame();
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virtual void resetTimer();
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virtual void step();
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virtual void drawScene();
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// implements ActionListener
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virtual void actionPerformed( GUIComponent *inTarget );
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protected:
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PlayerMoveEditor *mEditor;
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char mConnected;
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// last live song received from Controller
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Song mLiveSong;
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};
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