SleepIsDeath/gameSource/PressActionGUIPanelGL.cpp

23 lines
490 B
C++

#include "PressActionGUIPanelGL.h"
PressActionGUIPanelGL::PressActionGUIPanelGL(
double inAnchorX, double inAnchorY, double inWidth,
double inHeight, Color *inColor )
: GUIPanelGL( inAnchorX, inAnchorY, inWidth,
inHeight, inColor ) {
}
void PressActionGUIPanelGL::mouseReleased( double inX, double inY ) {
GUIPanelGL::mouseReleased( inX, inY );
if( isInside( inX, inY ) ) {
fireActionPerformed( this );
}
}