SleepIsDeath/gameSource/TimerDisplay.h

39 lines
579 B
C++

#ifndef TIMER_DISPLAY_INCLUDED
#define TIMER_DISPLAY_INCLUDED
#include "ToolTipComponentGL.h"
class TimerDisplay : public ToolTipComponentGL {
public:
TimerDisplay( double inAnchorX, double inAnchorY );
virtual ~TimerDisplay();
void setTime( int inSecondsLeft );
void freeze( char inFrozen );
// override
virtual void fireRedraw();
protected:
int mTime;
int mBlinkCycle;
char mNegativeTipSet;
char mFrozen;
};
#endif