SleepIsDeath/gameSource/Music.cpp

350 lines
6.6 KiB
C++

#include "Music.h"
#include "resourceManager.h"
#include "imageCache.h"
#include "packSaver.h"
#include "minorGems/util/log/AppLog.h"
// for grid display, color subsequent octaves
Color lowColor( 0, 146.0/255, 219.0/255 );
Color medColor( 146.0/255, 219.0/255, 109/255 );
Color hiColor( 219.0/255, 146.0/255, 0 );
// for sprites
// from Scale.cpp
extern Color toneLowColor;
extern Color toneHighColor;
// static inits
Music *Music::sBlankMusic = NULL;
void Music::staticInit() {
sBlankMusic = new Music();
// ensure that blank music is saved at least once
sBlankMusic->finishEdit();
}
void Music::staticFree() {
delete sBlankMusic;
}
void Music::setupDefault() {
memset( (void *)mNotes, 0, mNoteDataLength );
const char *defaultName = "default";
memcpy( mName, defaultName, strlen( defaultName ) + 1 );
makeUniqueID();
}
Music::Music() {
setupDefault();
}
char Music::initFromData( unsigned char *inData, int inLength ) {
if( inLength >= mNoteDataLength ) {
memcpy( (void *)mNotes, inData, mNoteDataLength );
inLength -= mNoteDataLength;
// remainder is name
if( inLength <= 11 ) {
memcpy( mName, &inData[mNoteDataLength], inLength );
return true;
}
}
return false;
}
Music::Music( uniqueID inID, unsigned char *inData, int inLength )
: mID( inID ) {
if( !initFromData( inData, inLength ) ) {
// fail
setupDefault();
}
}
Music::Music( uniqueID inID )
: mID( inID ) {
int length;
char fromNetwork;
unsigned char *data = loadResourceData( "music", mID, &length,
&fromNetwork );
if( data != NULL ) {
if( ! initFromData( data, length ) ) {
// failure
setupDefault();
}
delete [] data;
data = NULL;
if( fromNetwork ) {
// save to disk using the ID that we fetched it with
finishEdit( false );
}
}
else {
// music failed to load
setupDefault();
}
if( data != NULL ) {
delete [] data;
}
}
void Music::editMusic( int inX, int inY, char inNoteOn ) {
mNotes[inY][inX] = inNoteOn;
}
char Music::getNoteOn( int inX, int inY ) {
return mNotes[inY][inX];
}
void Music::editMusicName( const char *inName ) {
int newLength = strlen( inName );
if( newLength > 10 ) {
AppLog::getLog()->logPrintf(
Log::ERROR_LEVEL,
"Error: Music set name %s is too long (10 max)\n", inName );
}
else {
memcpy( mName, inName, newLength + 1 );
}
}
#include "minorGems/util/stringUtils.h"
char *Music::getMusicName() {
return stringDuplicate( mName );
}
#include "minorGems/util/SimpleVector.h"
unsigned char *Music::makeBytes( int *outLength ) {
SimpleVector<unsigned char> dataAccum;
dataAccum.push_back( (unsigned char *)mNotes,
mNoteDataLength );
dataAccum.push_back( (unsigned char *)mName,
strlen( mName ) + 1 );
*outLength = dataAccum.size();
return dataAccum.getElementArray();
}
void Music::finishEdit( char inGenerateNewID ) {
uniqueID oldID = mID;
if( inGenerateNewID ) {
makeUniqueID();
}
if( ! equal( oldID, mID ) ||
! resourceExists( "music", mID ) ) {
// change
int dataSize;
unsigned char *data = makeBytes( &dataSize );
saveResourceData( "music", mID,
mName,
data, dataSize );
delete [] data;
}
}
void Music::saveToPack() {
int dataSize;
unsigned char *data = makeBytes( &dataSize );
addToPack( "music", mID,
mName,
data, dataSize );
delete [] data;
}
uniqueID Music::getUniqueID() {
return mID;
}
const char *Music::getResourceType() {
return "music";
}
Music Music::getDefaultResource() {
return *( Music::sBlankMusic );
}
void Music::makeUniqueID() {
partialUniqueID p = startUniqueID();
p = addToUniqueID( p,
(unsigned char*)mNotes, mNoteDataLength );
p = addToUniqueID( p, (unsigned char*)mName, strlen( mName ) + 1 );
mID = ::makeUniqueID( p );
}
Image *Music::getImage() {
Image *image = new Image( N, N, 4, true );
double *channels[4];
int i;
for( i=0; i<4; i++ ) {
channels[i] = image->getChannel( i );
}
Color *drawColor = &lowColor;
//Color *drawColorA = &lowColor;//&toneLowColor;
//Color *drawColorB = &medColor;//&toneHighColor;
Color drawColorA( 0.50, 0.50, 0.50 );
Color drawColorB( 1.0, 1.0, 1.0 );
for( int y=0; y<N; y++ ) {
if( y>4 ) {
drawColor = &medColor;
}
if( y>9 ) {
drawColor = &hiColor;
}
Color *levelColor = Color::linearSum( &drawColorB, &drawColorA,
y / (float)N );
int pixY = N - y - 1;
for( int x=0; x<N; x++ ) {
int pixel = pixY * N + x;
if( mNotes[y][x] ) {
for( i=0; i<3; i++ ) {
channels[i][pixel] = (*levelColor)[i];
}
channels[3][pixel] = 1.0;
}
}
delete levelColor;
}
return image;
}
Sprite *Music::getSprite( char inUseTrans, char inCacheOK ) {
// ignore inUseTrans
if( inCacheOK ) {
Image *cachedImage = getCachedImage( mID, false );
if( cachedImage == NULL ) {
cachedImage = getImage();
addCachedImage( mID, false, cachedImage );
}
return new Sprite( cachedImage );
}
else {
// ignore cache
Image *image = getImage();
Sprite *sprite = new Sprite( image );
delete image;
return sprite;
}
}
void Music::print() {
char *idString = getHumanReadableString( mID );
printf( "Music %s:\n", idString );
delete [] idString;
printf( " set name: %s\n", mName );
for( int y=0; y<N; y++ ) {
printf( " " );
for( int x=0; x<N; x++ ) {
printf( "%c ", mNotes[y][x] );
}
printf( "\n" );
}
}