SleepIsDeath/gameSource/fixOldResources.h

12 lines
334 B
C

#include "uniqueID.h"
#include <stdio.h>
// fixes old v13 resources, replacing them with v14 resources
// (to avoid cache duplicates)
// if none specified, all in cache are processed
void fixOldResources( uniqueID *inScenes = NULL, int inNumScenes = -1,
uniqueID *inObjects = NULL, int inNumObjects = -1 );