479 lines
13 KiB
PHP
479 lines
13 KiB
PHP
<?php
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// no caching
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header('Cache-Control: no-store, no-cache, must-revalidate');
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header('Cache-Control: post-check=0, pre-check=0', FALSE);
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header('Pragma: no-cache');
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error_reporting( E_ALL );
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include( "header.php" );
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$deadline = "2010-04-08 23:59:59";
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//$deadline = "2010-02-19 10:06:59";
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?>
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<?php
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function showDownloadForm() {
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?>
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Access your download:<br>
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<FORM ACTION="ticketServer/server.php" METHOD="post">
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<INPUT TYPE="hidden" NAME="action" VALUE="show_downloads">
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Enter Code:
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<INPUT TYPE="text" NAME="ticket_id" MAXLENGTH=25 SIZE=12>
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<INPUT TYPE="Submit" VALUE="Next">
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</FORM>
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<?php
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}
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function showPayLinks( $inSimple ) {
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?>
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<center>
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<a href="https://sites.fastspring.com/jasonrohrer/instant/sleepisdeathticket">
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<font size=5>Buy downloads</font><br>
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<img src="fs_cards.png" width=280 height=45 border=0><?php
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if( !$inSimple ) {
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echo "<br>";
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echo "<img src=\"fs_button05.png\" width=210 height=60 border=0>";
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}
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?>
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</a>
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</center>
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<?php
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}
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function showPayForm( $inSimple ) {
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$referrer = "";
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if( isset( $_SERVER['HTTP_REFERER'] ) ) {
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// pass it through without a regex filter
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// because we can't control its safety in the end anyway
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// (user can just edit URL sent to FastSpring).
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// don't URL encode, because it's fed into a FORM variable below
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$referrer = $_SERVER['HTTP_REFERER'];
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}
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?>
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<center><table border=0><tr><td>
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<ul>
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<li>Unlimited downloads for two people
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<li>Access to all future updates
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<li>Tech support included
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<li>Support me and my family directly<br>(so I can make more games)
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</ul>
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</td></tr></table></center>
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<font size=6>What's it worth to you?</font><br><br>
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<center>
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<form action="nameYourPrice.php" METHOD="post">
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Name your price: $<input type="text" name="price" VALUE="17.00" SIZE=7 MAXLENGTH=20><br>
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<input type="hidden" name="referrer" VALUE="<?php echo $referrer;?>">
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<input type="image" src="fs_cards.png" width=280 height=45 title="Buy Downloads"><br>
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<input type="image" src="fs_button05.png" width=210 height=60 title="Buy Downloads">
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</form>
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</center>
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<?php
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}
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function showPayFormFixedPrice( ) {
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$referrer = "";
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if( isset( $_SERVER['HTTP_REFERER'] ) ) {
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// pass it through without a regex filter
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// because we can't control its safety in the end anyway
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// (user can just edit URL sent to FastSpring).
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$referrer = urlencode( $_SERVER['HTTP_REFERER'] );
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}
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?>
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<center><table border=0><tr><td>
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<ul>
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<li>Unlimited downloads for two people
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<li>Access to all future updates
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<li>Tech support included
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<li>Support me and my family directly<br>(so I can make more games)
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</ul>
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</td></tr></table></center>
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<font size=6>Available now for $14</font><br><br>
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<center>
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<a href="https://sites.fastspring.com/jasonrohrer/instant/sleepisdeathticket?referrer=<?php echo $referrer;?>">
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<img src="fs_cards.png" width=280 height=45 border=0><br>
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<img src="fs_button05.png" width=210 height=60 border=0></a>
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</center>
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<?php
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}
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function getTimeLeft() {
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global $deadline;
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date_default_timezone_set( "America/New_York" );
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$deadlineTimestamp = strtotime( $deadline );
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$currentTimestamp = time();
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if( $currentTimestamp < $deadlineTimestamp ) {
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return $deadlineTimestamp - $currentTimestamp;
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}
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else {
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return 0;
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}
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}
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function showTimeLeft( $inTimeLeft ) {
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$d = $inTimeLeft;
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$hours = (int)( $d / 3600 );
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$seconds = (int)( $d % 3600 );
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$minutes = (int)( $seconds / 60 );
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$seconds = (int)( $seconds % 60 );
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$days = (int)( $hours / 24 );
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$hours = (int)( $hours % 24 );
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echo "Only <b>";
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if( $days > 1 ) {
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echo "$days days";
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}
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else {
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$hours += 24 * $days;
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if( $hours > 1 ) {
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echo "$hours hours";
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}
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else {
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$minutes += 60 * $hours;
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if( $minutes > 1 ) {
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echo "$minutes minutes";
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}
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else {
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$seconds += 60 * $minutes;
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echo "$seconds seconds";
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}
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}
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}
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echo "</b> left to pre-order";
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}
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function showLogo( $inImageFile, $inText ) {
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echo "<table border=0><tr><td align=center>
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<img src=\"$inImageFile\"><br>
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<font size=1>$inText</font>
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</td></tr></table>";
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}
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?>
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<center>
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<font size=6>Sleep Is Death (Geisterfahrer)</font><br>
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a storytelling game for two players by
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<a href="http://hcsoftware.sf.net/jason-rohrer">Jason Rohrer</a><br>
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<br>
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[<a href="news.php">news</a>] --
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[<a href="videos.php">videos</a>] --
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[<a href="community.php">community</a>] --
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[<a href="myStories.php">jason's stories</a>] --
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[<a href="stories.php">other stories</a>]
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</center>
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<center>
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<table border=0 width=75%>
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<tr>
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<td valign=top align=center width=50%>
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<font size=7>90/100</font><br>
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<b>Editor's Choice</b><br>
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PC Gamer UK<br>
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June 2010
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</td>
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<td valign=top align=center width=50%>
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<font size=7>5/5</font><br>
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Excellent<br>
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<a href="http://gamernode.com/reviews/9088-sleep-is-death/index.html">GamerNode</a>
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</td>
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</tr>
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</table>
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<br>
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<font size=5>
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"I had stared right into the eye of the future,<br>
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and was left with nothing to do about it but<br>
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wait for the rest of the industry to catch up."</font><br>
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--Justin McElroy, <a href="http://www.joystiq.com/2010/04/05/hands-on-sleep-is-death">Joystiq Preview</a><br><br>
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<!--
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<br>
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<font size=5>
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"A really nice system.</font><br>
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Simple enough for casual players to dabble with, but with enough<br>
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underlying features for master storytellers to have a field day"<br>
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--Mike Rose, <a href="http://www.indiegames.com/blog/2010/04/preview_sleep_is_death_jason_r.html">IndieGames Preview</a><br><br>
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<font size=5>"As much as I enjoyed playing Sleep is Death<br>
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as a player in Jason Rohrer's story,<br>
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I enjoyed it even more as a Controller."</font><br>
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--Anthony Burch, <a href="http://www.destructoid.com/preview-sleep-is-death-controller-mode--169556.phtml">Destructoid Preview 2</a> (Controller side)<br><br>
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<br>
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-->
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"We already have movies, yes.
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We already even have plenty of video games.<br>
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<font size=6>We've never had anything like this."</font><br>
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--Leigh Alexander, <a href="http://kotaku.com/5507753/a-video-game-death-made-for-me">Kotaku Preview</a><br><br>
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<font size=5>"No other videogame has offered me so much."</font><br>
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--Anthony Burch, Destructoid Previews [<a href="http://www.destructoid.com/preview-sleep-is-death-player-mode--169272.phtml">1</a>] [<a href="http://www.destructoid.com/preview-sleep-is-death-controller-mode--169556.phtml">2</a>]<br><br>
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<font size=5>"In this blocky technical artifact, I discovered something<br>
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alarmingly dark, personal, and beautiful.<br>
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And we had made it together."</font> <br>--Michael Thomsen, <a href="http://pc.ign.com/articles/107/1079328p1.html">IGN.com Preview</a><br><br>
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<!--
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<font size=5>"It was acting on parts of my brain that I'd<br>
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never used in a game environment before"</font> <br>--Michael Thomsen, <a href="http://pc.ign.com/articles/107/1079328p1.html">IGN Preview</a><br><br>
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-->
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<font size=5>"Something that no game has done to me before"</font> <br>--Brandon Boyer, <a href="http://boingboing.net/features/rohrer.html">In-depth preview on Boing Boing</a><br><br>
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<font size=5>"Incredibly awesome"</font> --<a href="http://www.flickr.com/photos/rich_lem/4334191744/">Richard Lemarchand</a> (Lead Designer, Uncharted 2)
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</center>
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<br>
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<br>
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<center>
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<a href="slideShow"><img src="slideShowLead.png" width="144" height="208" border=0></a>
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<!-- preload everythign for the slide show -->
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<img src="slideShow/next.png" width="0" height="0">
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<img src="slideShow/prev.png" width="0" height="0">
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<img src="slideShow/1.png" width="0" height="0">
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</center>
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<br>
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<a name="order"></a>
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<font size=5>Two for One</font><br>
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<table border=0 width="100%" cellpadding=5><tr><td bgcolor="#222222">
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When you buy the game, you're buying it for two people. You can share your download link with a friend, as a gift.
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<br>
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<br>
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This is v16, the <b>official public release</b>.
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<!--
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<a name="order"></a>
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<font size=5>Name Your Price</font><br>
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<table border=0 width="100%" cellpadding=5><tr><td bgcolor="#222222">
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You and a friend (two for the price of one---see below) can download the game right now for <b>whatever you can afford to pay for it</b>.<br>
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<br>
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Note that the minimum price is $1.75 (to cover payment processing fees and download bandwidth).<br>
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<br>
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This is v16, the <b>official public release</b>.
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<font size=5>How to get the game (</font><br>
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<table border=0 width="100%" cellpadding=5><tr><td bgcolor="#222222">
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You and a friend (two for the price of one---see below) can download the game right now for <b>$7</b>. This is v14, the <b>official public release</b>.
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-->
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<!--
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You can wait until the release to buy the game for <b>$14</b>. You can also pre-order the game right now for <b>$9</b>. By pre-ordering, along with paying less, you will get the game one week earlier:<br>
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<br>
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<center>
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<table border=0 cellpadding=4 cellspacing=1>
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<tr><td></td><td align=right>$14.00 US</td><td> - </td><td>Download on or after Friday, April 16, 2010</td></tr>
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<tr><td colspan=4 align=center></td></tr>
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<tr><td>(pre-order)</td><td align=right>$9.00 US</td><td> - </td><td>Download on Friday, April 9, 2010</td></tr>
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</table>
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</center>
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-->
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</td></tr></table>
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<center>
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<table border=0><tr>
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<td><?php showLogo( "noDRM.png", "No DRM" ); ?></td>
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<td><?php showLogo( "noTie.png", "No middle-person" ); ?></td>
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<td><?php showLogo( "crossPlatform.png", "Cross-platform" ); ?></td>
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<td><?php showLogo( "openSource.png", "Open Source" ); ?></td>
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</tr></table>
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</center>
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<center>
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<table border=0 cellpadding=2><tr><td bgcolor="#222222">
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<table border=0 cellpadding=5><tr><td bgcolor="#000000">
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<center>
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<font size=5 color=red>
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<?php
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/*
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$timeLeft = getTimeLeft();
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if( $timeLeft > 0 ) {
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showTimeLeft( $timeLeft );
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}
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else {
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echo "Pre-Orders are now closed";
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}
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*/
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?>
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</font>
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</center>
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<?php
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//showPayLinks( false );
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//showPayForm( false );
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showPayFormFixedPrice();
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/*
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if( $timeLeft > 0 ) {
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echo "<br>";
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// only credit card button
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showPayLinks( false );
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}
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else {
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//echo "<br>";
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//echo "<center>Downloads will be availble soon.</center>";
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showDownloadForm();
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echo "<br><center><font size=5>Orders for April 16 are open</font></center>";
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echo "<br>";
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// only credit card button
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showPayLinks( false );
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}
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*/
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?>
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</td></tr></table>
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</td></tr></table>
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</center>
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<br>
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<br>
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<font size=5>What you get</font><br>
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<table border=0 width="100%" cellpadding=5><tr><td bgcolor="#222222">
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<!-- <i>Two for the price of one</i><br>
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<br>
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-->
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Immediately after your payment is processed, you will receive an email with an access link for <b>two</b> people (the game is two-player only). You and a friend will then be able to download all of the following DRM-free distributions:
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<center>
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<table border=0><tr><td>
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<ul>
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<li>Windows build</li>
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<li>MacOS build (10.2 and later, PPC/Intel)</li>
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<li>Full source code bundle (which can also be compiled on GNU/Linux)</li>
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<li>Several resource packs, including one by Spore artist <a href="galvin.php">Shannon Galvin</a></li>
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</ul>
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</td></tr></table>
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</center>
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The price also includes downloads of all future updates.<br>
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<br>
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You can take a look at the <a href="requirements.php">system requirements</a>.
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</td></tr></table>
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<br>
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<br>
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<center>
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<table border=0 cellpadding=2><tr><td bgcolor="#222222">
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<table border=0 cellpadding=5><tr><td bgcolor="#000000">
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<center>
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<?php
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showDownloadForm();
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?>
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</center>
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</td></tr></table>
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</td></tr></table>
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</center>
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<font size=5>Credits</font><br>
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<table border=0 width="100%" cellpadding=5><tr><td bgcolor="#222222">
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This game was commissioned as part of the <a href="http://arthistoryofgames.com/">Art History of Games Conference</a>, which was co-sponsored by <a href="http://lcc.gatech.edu">Georgia Tech</A> and <a href="http://www.scad.edu/">SCAD</a>.<br>
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<br>
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Development was also made possible by the support of Jeff Roberts.
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<br>
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<br>
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All design, programming, graphics, fonts, and sound by Jason Rohrer.
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The graphics were made with <a href="http://mtpaint.sourceforge.net/">mtPaint</a>. The <a href="http://www.libsdl.org/">SDL</a> library provides cross-platform screen, sound, and user input. <a href="http://www.libpng.org/pub/png/libpng.html">libpng</a> and <a href="http://www.zlib.net/">zlib</a> enable PNG output. <a href="http://www.mingw.org/">MinGW</a> was used to build the game for Windows.
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</td></tr></table>
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<br>
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<br>
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<center>
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<a href="galvin.php"><img src="galvin1.png" width="408" height="338" border=0></a>
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</center>
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<br>
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<br>
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<?php include( "footer.php" ); ?>
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