SleepIsDeath/gameSource/ScenePicker.cpp

18 lines
279 B
C++

#include "ScenePicker.h"
// all share one stack
SimpleVector<uniqueID> globalSceneStack;
ScenePicker::ScenePicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<Scene>( inAnchorX, inAnchorY, &globalSceneStack ) {
}
ScenePicker::~ScenePicker() {
}