SleepIsDeath/gameSource/TimbrePicker.cpp

19 lines
334 B
C++

#include "TimbrePicker.h"
// all share one stack
SimpleVector<uniqueID> globalTimbreStack;
TimbrePicker::TimbrePicker(
double inAnchorX, double inAnchorY )
: ResourcePicker<TimbreResource>( inAnchorX, inAnchorY,
&globalTimbreStack ) {
}
TimbrePicker::~TimbrePicker() {
}