SleepIsDeath/gameSource/packSaver.h

26 lines
487 B
C

#include "uniqueID.h"
void initPackSaver();
void freePackSaver();
// add to the running pack
// word string and data destroyed by caller (copied internally)
void addToPack( const char *inResourceType,
uniqueID inID,
char *inWordString,
unsigned char *inData, int inLength );
char alreadyInPack( uniqueID inID );
// saves the pack and clears the running pack
void savePack();
// loads all packs in the pack dir
void loadPacks();