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2f99676994
223
light_painting.pde
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223
light_painting.pde
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boolean debug = true;
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int screenx = 1024;
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int screeny = 768;
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int camx = 640;
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int camy = 480;
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String camname = "/dev/video1"; // to adjust, uncomment the println(Capture.list()); line below and read the names on the console.
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// How different must a pixel be to be a "motion" pixel
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float threshold = 50;
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// How high of a color value must a pixel be to be a "draw" pixel
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int highthreshold = 205; //0 = nothing, 255 = blue; // 0 = black, 765 = white
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int whitethreshold = 254; //0 = nothing, 255 = blue; // 0 = black, 765 = white
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int spread = 0; // width of threshold
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int redspread = 80; // width of threshold
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int greenspread = 0; // width of threshold
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int bluespread = 40; // width of threshold
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// How fast to fade out painting
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int decay = 1;
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import processing.video.*;
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import gifAnimation.*;
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// Variable for capture device
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Capture video;
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// Previous Frame
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PImage prevFrame;
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// DRAW Frame
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PImage drawFrame;
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// Black Frame
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PImage blackFrame;
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// Pixel loop variables
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int loc;
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int screenloc,screenloc2,screenloc3,screenloc4,screenloc5,screenloc6,screenloc7,screenloc8,screenloc9;
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color current;
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color previous;
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color mycolor;
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float r1, r2, g1, g2, b1, b2;
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float diff;
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float videoscalex, videoscaley;
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//boolean sketchFullScreen() {
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// return true;
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//}
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void setup() {
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//smooth(2);
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size(screenx,screeny);
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//println(Capture.list());
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video = new Capture(this, camx, camy, camname);
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video.start();
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// Create an empty image the same size as the video
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prevFrame = createImage(video.width,video.height,RGB);
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// Create a drawing canvas the same size as the screen
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drawFrame = createImage(width,height,RGB);
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// Create a black frame to blend drawFrame with
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blackFrame = createImage(width,height,RGB);
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blackFrame.loadPixels();
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for (int i = 0; i < blackFrame.pixels.length; i++) {
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blackFrame.pixels[i] = color(255-decay, 255-decay, 255-decay);
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}
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blackFrame.updatePixels();
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videoscalex = float(screenx)/float(camx);
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videoscaley = float(screeny)/float(camy);
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}
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void draw() {
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image(drawFrame,0,0);
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drawFrame.blend(blackFrame,0,0,blackFrame.width,blackFrame.height,0,0,drawFrame.width,drawFrame.height,MULTIPLY);
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// Capture video
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if (video.available()) {
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// Save previous frame for motion detection!!
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prevFrame.copy(video,0,0,video.width,video.height,0,0,video.width,video.height); // Before we read the new frame, we always save the previous frame for comparison!
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prevFrame.updatePixels();
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video.read();
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}
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loadPixels();
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video.loadPixels();
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drawFrame.loadPixels();
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// Begin loop to walk through every 4th pixel
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for (int x = 0; x < video.width-1; x = x+4 ) {
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for (int y = 0; y < video.height-1; y = y+4 ) {
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loc = x + y*video.width; // Step 1, what is the 1D pixel location
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current = video.pixels[loc]; // Step 2, what is the current color
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previous = prevFrame.pixels[loc]; // Step 3, what is the previous color
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// Step 4, compare colors (previous vs. current)
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r1 = red(current);
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g1 = green(current);
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b1 = blue(current);
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r2 = red(previous);
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g2 = green(previous);
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b2 = blue(previous);
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diff = dist(r1,g1,b1,r2,g2,b2);
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// Step 5, How different are the colors?
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// If the color at that pixel is bright blue, then there is a drawing tool at that pixel.
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if (b1 > highthreshold || r1 > highthreshold || g1 > highthreshold) {
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// show webcam onscreen (2x2 pixels wide:
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screenloc = width-int(x*videoscalex) + int(y*videoscaley)*width; // translate to a location onscreen so we can see
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screenloc2 = width-int(x*videoscalex)+1 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
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screenloc3 = width-int(x*videoscalex)+2 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
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screenloc4 = width-int(x*videoscalex) + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
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screenloc5 = width-int(x*videoscalex) + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
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screenloc6 = width-int(x*videoscalex)+1 + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
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screenloc7 = width-int(x*videoscalex)+2 + int((y*videoscaley)+1)*width; // translate to a location onscreen so we can see
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screenloc8 = width-int(x*videoscalex)+1 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
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screenloc9 = width-int(x*videoscalex)+2 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
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boolean draw = false;
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if(r1 > highthreshold && g1 < highthreshold-redspread && b1 < highthreshold-redspread){ mycolor = color(255,0,0); draw = true; } // 225, 160, 160
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if(g1 > highthreshold && r1 < highthreshold-spread && b1 < highthreshold-greenspread){ mycolor = color(0,255,0); draw = true; } // 211, 234, 120
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if(b1 > highthreshold && r1 < highthreshold-bluespread && g1 < highthreshold-spread){ mycolor = color(0,0,255); draw = true; } // 145, 239, 249
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if(b1 > whitethreshold && r1 > whitethreshold && b1 > whitethreshold){ mycolor = color(255,255,255); draw = true; }
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if(draw){
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drawFrame.pixels[screenloc] = mycolor;
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drawFrame.pixels[screenloc2] = mycolor;
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drawFrame.pixels[screenloc3] = mycolor;
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drawFrame.pixels[screenloc4] = mycolor;
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drawFrame.pixels[screenloc5] = mycolor;
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drawFrame.pixels[screenloc6] = mycolor;
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drawFrame.pixels[screenloc7] = mycolor;
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drawFrame.pixels[screenloc8] = mycolor;
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drawFrame.pixels[screenloc9] = mycolor;
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}
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}
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// If the color at that pixel has changed, then there is motion at that pixel.
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else if (diff > threshold) {
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// show webcam onscreen (2x2 pixels wide:
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screenloc = width-int(x*videoscalex) + int(y*videoscaley)*width; // translate to a location onscreen so we can see
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screenloc2 = width-int(x*videoscalex)+2 + int(y*videoscaley)*width; // translate to a location onscreen so we can see
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screenloc3 = width-int(x*videoscalex) + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
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screenloc4 = width-int(x*videoscalex)+2 + int((y*videoscaley)+2)*width; // translate to a location onscreen so we can see
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pixels[screenloc] = color(255,255,255);
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pixels[screenloc2] = color(255,0,0);
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pixels[screenloc3] = color(0,255,0);
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pixels[screenloc4] = color(0,0,255);
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}
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}
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}
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updatePixels();
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drawFrame.updatePixels();
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if(debug){
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fill(255, 255, 255);
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text("Threshold: "+threshold,40,40);
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text("Highthreshold: "+highthreshold,40,60);
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text("Whitethreshold: "+whitethreshold,40,80);
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text("Spread: "+spread,40,100);
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text("Redspread: "+redspread,40,110);
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text("Greenspread: "+greenspread,40,120);
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text("Bluespread: "+bluespread,40,130);
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}
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}
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void keyPressed() {
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if (key == CODED) {
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if (keyCode == UP) {
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} else if (keyCode == DOWN) {
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}
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}
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else if (key == 'd'){
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debug = !debug;
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}
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else if (key == 't'){
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threshold++;
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}
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else if (key == 'T'){
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threshold--;
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}
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else if (key == 'h'){
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highthreshold++;
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}
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else if (key == 'H'){
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highthreshold--;
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}
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else if (key == 'w'){
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whitethreshold++;
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}
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else if (key == 'W'){
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whitethreshold--;
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}
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else if (key == 's'){
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spread++;
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}
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else if (key == 'S'){
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spread--;
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}
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else if (key == 'r'){
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redspread++;
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}
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else if (key == 'R'){
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redspread--;
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}
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else if (key == 'g'){
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greenspread++;
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}
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else if (key == 'G'){
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greenspread--;
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}
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else if (key == 'b'){
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bluespread++;
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}
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else if (key == 'B'){
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bluespread--;
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}
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}
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