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Will Bradley 2023-01-26 23:15:40 +00:00
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README.md Normal file
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# Minecraft server automatic startup and shutdown
Install the .php file on a webserver and configure the variables as desired.
Place the remaining files on a server with CRON (could be the same server, just
not inside the web folder) and run the shell script every 5 minutes:
`*/5 * * * * * /your/path/here/minecraftautoshutdown.sh`
Ensure the same password is present in the php script and the shutdown script.
Call the php script via HTTP using the correct password when players want to play:
`curl http://your.webserver.here/minecraft.php?action=on&password=your_password_here`
If the CRON job runs properly and has all the right variables/permissions/dependencies,
it will shut down the DO droplet about 30-40 minutes after no players are detected in the game.

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mineautoshutdown.sh Executable file
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DO_STATUS_URL="http://example.com/minecraft.php"
status=$(curl -s "$DO_STATUS_URL?action=status")
if [[ $status == "active" ]]; then
players=$(python3 minestatus.py | jq ".players")
if [[ $players == 0 ]]; then
count=$(cat /tmp/minecount)
if [[ $count -gt 6 ]]; then
echo "players $players count $count, killing"
curl -s "$DO_STATUS_URL?action=off"
echo "0" > /tmp/minecount
else
echo $(($count+1)) > /tmp/minecount
echo "players $players count $count, waiting"
fi
else
echo "players $players, resetting"
echo "0" > /tmp/minecount
fi
else
echo "not active"
fi

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minecraft.php Normal file
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<?php
$DIGITALOCEAN_TOKEN="dop_your_digitalocean_token_here";
$DROPLET_ID="your_droplet_id_here";
$PASSWORD="your_password_here";
if ($_GET['password'] !== $PASSWORD) {
usleep(rand(0,999999));
exit("Invalid password.");
}
if ($_GET['action'] == "on") {
$out = `curl -X POST \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $DIGITALOCEAN_TOKEN" \
-d '{"type":"power_on"}' \
"https://api.digitalocean.com/v2/droplets/$DROPLET_ID/actions"`;
} elseif ($_GET['action'] == "off") {
$out = `curl -X POST \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $DIGITALOCEAN_TOKEN" \
-d '{"type":"power_off"}' \
"https://api.digitalocean.com/v2/droplets/$DROPLET_ID/actions"`;
} elseif ($_GET['action'] == "status") {
$out = `curl -X GET \
-H "Content-Type: application/json" \
-H "Authorization: Bearer $DIGITALOCEAN_TOKEN" \
"https://api.digitalocean.com/v2/droplets/$DROPLET_ID"`;
} else {
echo "Invalid action.";
}
$json = json_decode($out, true);
if ($json['action']) {
echo $json['action']['status'];
} elseif ($json['droplet']) {
echo $json['droplet']['status'];
}

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minestatus.py Normal file
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from mcstatus import JavaServer
import json
# You can pass the same address you'd enter into the address field in minecraft into the 'lookup' function
# If you know the host and port, you may skip this and use JavaServer("example.org", 1234)
server = JavaServer.lookup("your.minecraft.server.hostname.here")
# 'status' is supported by all Minecraft servers that are version 1.7 or higher.
# Don't expect the player list to always be complete, because many servers run
# plugins that hide this information or limit the number of players returned or even
# alter this list to contain fake players for purposes of having a custom message here.
status = server.status()
print(json.dumps({'players': status.players.online, 'ms': status.latency}))
#print(f"{{""players"": {status.players.online}, ""ms"": {status.latency} }}")
# 'ping' is supported by all Minecraft servers that are version 1.7 or higher.
# It is included in a 'status' call, but is also exposed separate if you do not require the additional info.
#latency = server.ping()
#print(f"The server replied in {latency} ms")
# 'query' has to be enabled in a server's server.properties file!
# It may give more information than a ping, such as a full player list or mod information.
#query = server.query()
#print(f"The server has the following players online: {', '.join(query.players.names)}")