Edited readme, added libraries

This commit is contained in:
Will Bradley 2011-11-27 20:07:57 -07:00
parent 40cf775f84
commit a9f0b9c693
7 changed files with 347 additions and 4 deletions

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Open Access Control - Arduino Ethernet Open Access Control - HTTP Minimal Edition
====================================== ======================================
This is a stripped-down version of the 23b hackerspace's Open Access Control system, intended for embedded use with an RFID reader and Ethernet shield for authenticating Wiegand RFID cards with a webservice. This is a stripped-down version of the 23b hackerspace's Open Access Control system, intended for embedded use with an RFID reader and Ethernet shield for authenticating Wiegand RFID cards with a webservice. Please see http://code.google.com/p/open-access-control/ for the main/full version.
For more info, contact @willbradley on Twitter or will@heatsynclabs.org For more info, contact @willbradley on Twitter.
Structure Structure
--------- ---------
* This folder * This folder
* Open Access Control folder * Open Access Control folder
* Open Access Control.pde (Arduino code -- requires the Wiegand26 library to be installed in your IDE.) * Open Access Control.pde (Arduino code -- open from the Arduino IDE.)
* libraries folder (copy the contents of this folder to your Arduino program's libraries folder.)
* PCATTACH folder
* keywords.txt
* PCATTACH.cpp
* PCATTACH.h
* Wiegand26 folder
* keywords.txt
* WIEGAND26.cpp
* WIEGAND26.h

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#include "pins_arduino.h"
#include "PCATTACH.h"
/*
* an extension to the interrupt support for arduino.
* add pin change interrupts to the external interrupts, giving a way
* for users to have interrupts drive off of any pin.
* Refer to avr-gcc header files, arduino source and atmega datasheet.
*/
/*
* Theory: all IO pins on Atmega168 are covered by Pin Change Interrupts.
* The PCINT corresponding to the pin must be enabled and masked, and
* an ISR routine provided. Since PCINTs are per port, not per pin, the ISR
* must use some logic to actually implement a per-pin interrupt service.
*/
PCATTACH::PCATTACH(){
}
PCATTACH::~PCATTACH(){
}
PCATTACH pc1;
/* Pin to interrupt map:
* D0-D7 = PCINT 16-23 = PCIR2 = PD = PCIE2 = pcmsk2
* D8-D13 = PCINT 0-5 = PCIR0 = PB = PCIE0 = pcmsk0
* A0-A5 (D14-D19) = PCINT 8-13 = PCIR1 = PC = PCIE1 = pcmsk1
*/
volatile uint8_t *port_to_pcmask[] = {
&PCMSK0,
&PCMSK1,
&PCMSK2
};
typedef void (*voidFuncPtr)(void);
volatile static voidFuncPtr PCintFunc[24] = {
NULL };
volatile static uint8_t PCintLast[3];
/*
* attach an interrupt to a specific pin using pin change interrupts.
* First version only supports CHANGE mode.
*/
void PCATTACH::PCattachInterrupt(uint8_t pin, void (*userFunc)(void), int mode) {
uint8_t bit = digitalPinToBitMask(pin);
uint8_t port = digitalPinToPort(pin);
uint8_t slot;
volatile uint8_t *pcmask;
if (mode != CHANGE) {
return;
}
// map pin to PCIR register
if (port == NOT_A_PORT) {
return;
}
else {
port -= 2;
pcmask = port_to_pcmask[port];
}
slot = port * 8 + (pin % 8);
PCintFunc[slot] = userFunc;
// set the mask
*pcmask |= bit;
// enable the interrupt
PCICR |= 0x01 << port;
}
void PCATTACH::PCdetachInterrupt(uint8_t pin) {
uint8_t bit = digitalPinToBitMask(pin);
uint8_t port = digitalPinToPort(pin);
volatile uint8_t *pcmask;
// map pin to PCIR register
if (port == NOT_A_PORT) {
return;
}
else {
port -= 2;
pcmask = port_to_pcmask[port];
}
// disable the mask.
*pcmask &= ~bit;
// if that's the last one, disable the interrupt.
if (*pcmask == 0) {
PCICR &= ~(0x01 << port);
}
}
// common code for isr handler. "port" is the PCINT number.
// there isn't really a good way to back-map ports and masks to pins.
void PCATTACH::PCint(uint8_t port) {
uint8_t bit;
uint8_t curr;
uint8_t mask;
uint8_t pin;
// get the pin states for the indicated port.
curr = *portInputRegister(port+2);
mask = curr ^ PCintLast[port];
PCintLast[port] = curr;
// mask is pins that have changed. screen out non pcint pins.
if ((mask &= *port_to_pcmask[port]) == 0) {
return;
}
// mask is pcint pins that have changed.
for (uint8_t i=0; i < 8; i++) {
bit = 0x01 << i;
if (bit & mask) {
pin = port * 8 + i;
if (PCintFunc[pin] != NULL) {
PCintFunc[pin]();
}
}
}
}
SIGNAL (PCINT0_vect) {
pc1.PCint(0);
}
SIGNAL (PCINT1_vect) {
pc1.PCint(1);
}
SIGNAL (PCINT2_vect) {
pc1.PCint(2);
}

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#ifndef _PCATTACH_H_
#define _PCATTACH_H_
#endif
#include <WProgram.h>
#define uint_8 byte
class PCATTACH {
public:
PCATTACH();
~PCATTACH();
void PCattachInterrupt(byte pin, void (*userFunc)(void), int mode);
void PCdetachInterrupt(byte pin);
static void PCint(uint8_t);
/*
volatile uint8_t *port_to_pcmask[];
typedef void (*voidFuncPtr)(void);
volatile static voidFuncPtr PCintFunc[];
volatile static uint8_t PCintLast[];
*/
};

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PCattachInterrupt KEYWORD2
PCdetachInterrupt KEYWORD2

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#include <WIEGAND26.h>
extern byte reader1Pins[]; // Reader 1 connected to pins 4,5
extern byte reader2Pins[]; // Reader2 connected to pins 6,7
extern byte reader3Pins[]; // Reader3 connected to pins X,Y
extern long reader1;
extern int reader1Count;
extern long reader2;
extern int reader2Count;
extern long reader3;
extern int reader3Count;
WIEGAND26::WIEGAND26(){
}
WIEGAND26::~WIEGAND26(){
}
/* Wiegand Reader code. Modify as needed or comment out unused readers.
* system supports up to 3 independent readers.
*/
void WIEGAND26::initReaderOne(void) {
for(byte i=0; i<2; i++){
pinMode(reader1Pins[i], OUTPUT);
digitalWrite(reader1Pins[i], HIGH); // enable internal pull up causing a one
digitalWrite(reader1Pins[i], LOW); // disable internal pull up causing zero and thus an interrupt
pinMode(reader1Pins[i], INPUT);
digitalWrite(reader1Pins[i], HIGH); // enable internal pull up
}
delay(10);
reader1Count=0;
reader1=0;
}
void WIEGAND26::initReaderTwo(void) {
for(byte i=0; i<2; i++){
pinMode(reader2Pins[i], OUTPUT);
digitalWrite(reader2Pins[i], HIGH); // enable internal pull up causing a one
digitalWrite(reader2Pins[i], LOW); // disable internal pull up causing zero and thus an interrupt
pinMode(reader2Pins[i], INPUT);
digitalWrite(reader2Pins[i], HIGH); // enable internal pull up
}
delay(10);
reader2Count=0;
reader2=0;
}
void WIEGAND26::reader1One() {
if(digitalRead(reader1Pins[1]) == LOW){
reader1Count++;
reader1 = reader1 << 1;
reader1 |= 1;
}
}
void WIEGAND26::reader1Zero() {
if(digitalRead(reader1Pins[0]) == LOW){
reader1Count++;
reader1 = reader1 << 1;
}
}
void WIEGAND26::reader2One() {
if(digitalRead(reader2Pins[1]) == LOW){
reader2Count++;
reader2 = reader2 << 1;
reader2 |= 1;
}
}
void WIEGAND26::reader2Zero(void) {
if(digitalRead(reader2Pins[0]) == LOW){
reader2Count++;
reader2 = reader2 << 1;
}
}
void WIEGAND26::initReaderThree(void) {
for(byte i=0; i<2; i++){
pinMode(reader3Pins[i], OUTPUT);
digitalWrite(reader3Pins[i], HIGH); // enable internal pull up causing a one
digitalWrite(reader3Pins[i], LOW); // disable internal pull up causing zero and thus an interrupt
pinMode(reader3Pins[i], INPUT);
digitalWrite(reader3Pins[i], HIGH); // enable internal pull up
}
delay(10);
reader3Count=0;
reader3=0;
}
void WIEGAND26::reader3One(void) {
if(digitalRead(reader3Pins[1]) == LOW){
reader3Count++;
reader3 = reader3 << 1;
reader3 |= 1;
}
}
void WIEGAND26::reader3Zero(void) {
if(digitalRead(reader3Pins[0]) == LOW){
reader3Count++;
reader3 = reader3 << 1;
}
}

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#ifndef _WIEGAND26_H_
#define _WIEGAND26_H_
#endif
#include <WProgram.h>
class WIEGAND26 {
public:
WIEGAND26();
~WIEGAND26();
//const byte reader1Pins[]; // Reader 1 connected to pins 4,5
//const byte reader2Pins[]; // Reader2 connected to pins 6,7
//const byte reader3Pins[]; // Reader3 connected to pins X,Y
//volatile long reader1;
//volatile int reader1Count;
//volatile long reader2;
//volatile int reader2Count;
//volatile long reader3;
//volatile int reader3Count;
void initReaderOne(void);
void initReaderTwo(void);
void reader1One(void);
void reader1Zero(void);
void reader2One(void);
void reader2Zero(void);
void initReaderThree(void);
void reader3One(void);
void reader3Zero(void);
private:
};

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initReaderOne KEYWORD2
initReaderTwo KEYWORD2
reader1One KEYWORD2
reader1Zero KEYWORD2
reader2One KEYWORD2
reader2Zero KEYWORD2
initReaderThree KEYWORD2
reader3One KEYWORD2
reader3Zero KEYWORD2