More configurability through config.php
This commit is contained in:
parent
cd979d0bf6
commit
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@ -1,5 +0,0 @@
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Addtype application/octet-stream .ttf .otf
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AddType application/vnd.ms-fontobject .eot
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RewriteRule (.*).php $1
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RewriteRule (.*).hmtl $1
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50
admin.php
50
admin.php
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<?php
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require_once("lib/trans.php");
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?>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Pamela</title>
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<script src="js/jquery-1.3.2.js" type="text/javascript"></script>
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<link rel="stylesheet" href="pamela.css" type="text/css" media="screen" />
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</head>
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<body>
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<header id="hdr">
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<div>
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<img src="img/pamela-logo.png" alt="Pamela" />
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</div>
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</header>
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<h1>Name your macs</h1>
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<p>If you want to have a name shown instead of your mac, enter your mac and desired name below.</p>
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<form method="post">
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<table>
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<thead>
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<th>Mac</th>
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<th>Name</th>
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<th>Visible</th>
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</thead>
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<tbody>
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<?php
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$known_macs = known_macs_get();
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$counter = 0;
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foreach ($known_macs as $mac => $name) {
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?>
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<tr>
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<td><input name="mac-<?=$counter?>" type="text" value="<?=$mac?>" /></td>
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<td><input name="name-<?=$counter?>" type="text" value="<?=$name?>" /></td>
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<td><input name="show-<?=$counter?>" type="checkbox" <?=$name==NULL?"":"checked"?> /></td>
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</tr>
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<?php
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$counter++;
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}
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?>
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<tr>
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<td><input name="mac-<?=$counter?>" type="text" /></td>
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<td><input name="name-<?=$counter?>" type="text" /></td>
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<td><input name="show-<?=$counter?>" type="checkbox" /></td>
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</tr>
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</tbody>
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</table>
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<input type="submit" value="submit" name="submit" />
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</form>
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</body>
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</html>
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14
index.html
14
index.html
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@ -1,14 +0,0 @@
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Pamela</title>
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<script src="js/jquery-1.3.2.js" type="text/javascript"></script>
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<script src="js/pamela-buttons.js" type="text/javascript"></script>
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<script src="js/pamela-nodes.js" type="text/javascript"></script>
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<script src="js/pamela-matrices.js" type="text/javascript"></script>
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<script src="js/pamela.js" type="text/javascript"></script>
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<style type="text/css">* {margin:0; padding:0} body { background-color: #fff; }</style>
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</head>
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<body>
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<canvas id="pamela"></canvas>
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</body>
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</html>
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24
index.php
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24
index.php
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Pamela</title>
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<script src="js/jquery-1.3.2.js" type="text/javascript"></script>
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<script src="js/pamela-conf.php" type="text/javascript"></script>
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<script src="js/pamela-buttons.js" type="text/javascript"></script>
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<script src="js/pamela-nodes.js" type="text/javascript"></script>
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<script src="js/pamela-matrices.js" type="text/javascript"></script>
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<script src="js/pamela.js" type="text/javascript"></script>
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<style type="text/css">
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* {
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margin:0;
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padding:0;
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}
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body {
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background-color: <?php echo PAM_BGCOLOR; ?>;
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}
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</style>
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</head>
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<body>
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<canvas id="pamela"></canvas>
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</body>
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</html>
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@ -98,7 +98,8 @@ function DownloadScriptButton(x, y) {
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DownloadScriptButton.prototype.draw = function() {
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if (this.isHover) {
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context.fillStyle = 'rgb(192,192,192)';
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//context.fillStyle = 'rgb(192,192,192)';
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context.fillStyle = config.buttonColor;
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context.font = "18pt sans-serif";
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context.fillText("Download pamela scanner script", this.x, this.y - 10);
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context.drawImage(this.dlCol, this.x, this.y);
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10
js/pamela-conf.php
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10
js/pamela-conf.php
Normal file
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<?php
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require_once("../config.php");
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header('Content-Type: application/javascript');
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?>
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config = new function() {
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this.bgcolor = "<?php echo PAM_BGCOLOR; ?>";
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this.image = "<?php echo PAM_IMAGE; ?>";
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this.buttonColor = "<?php echo PAM_BUT_COLOR; ?>";
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this.buttonShow = <?php echo PAM_BUT_SHOW=="TRUE"?"true":"false"; ?>;
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}
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@ -21,25 +21,25 @@
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// Class color generator
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function ColorGenerator() {
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this.colors = [
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[255, 0, 0],
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[255, 255, 0],
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[ 0, 255, 0],
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[ 0, 255, 255],
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[ 0, 0, 255],
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[255, 0, 255]
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];
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this.colorGeneratorValue = 0;
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this.colors = [
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[255, 0, 0],
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[255, 255, 0],
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[ 0, 255, 0],
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[ 0, 255, 255],
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[ 0, 0, 255],
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[255, 0, 255]
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];
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this.colorGeneratorValue = 0;
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}
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ColorGenerator.prototype.generate = function() {
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if (this.colorGeneratorValue > this.colors.length)
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this.colorGeneratorValue = 0;
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if (this.colorGeneratorValue > this.colors.length)
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this.colorGeneratorValue = 0;
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// weirdo fix for chrome bug where the colors get
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// garbage collected. I think.
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var c = this.colors[this.colorGeneratorValue++];
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return [c[0], c[1], c[2]];
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// weirdo fix for chrome bug where the colors get
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// garbage collected. I think.
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var c = this.colors[this.colorGeneratorValue++];
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return [c[0], c[1], c[2]];
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};
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var colorGenerator = new ColorGenerator();
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// Class Node
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function Node(name) {
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this.name = name;
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this.modeTime = (new Date).getTime();
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this.setMode("newNode");
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var size = Math.min(width, height);
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//this.color = [
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// Math.random() * 128,
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// Math.random() * 128,
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// Math.random() * 128];
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this.color = colorGenerator.generate();
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this.position = new Vector(
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(Math.random() * size) - (size / 2),
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(Math.random() * size) - (size / 2),
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(Math.random() * size) - (size / 2));
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this.position.scale(0.5);
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this.name = name;
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this.modeTime = (new Date).getTime();
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this.setMode("newNode");
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var size = Math.min(width, height);
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//this.color = [
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// Math.random() * 128,
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// Math.random() * 128,
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// Math.random() * 128];
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this.color = colorGenerator.generate();
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this.position = new Vector(
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(Math.random() * size) - (size / 2),
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(Math.random() * size) - (size / 2),
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(Math.random() * size) - (size / 2));
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this.position.scale(0.5);
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}
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Node.prototype.setMode = function(mode) {
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this.modeTime = (new Date).getTime();
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if (mode == "newNode") {
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jQuery.extend(this, Node.prototype.newNode);
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} else if (mode == "dying") {
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jQuery.extend(this, Node.prototype.dying);
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} else if (mode == "dead") {
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jQuery.extend(this, Node.prototype.dead);
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this.isDead = true;
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} else {
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jQuery.extend(this, Node.prototype.normal);
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}
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this.modeTime = (new Date).getTime();
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if (mode == "newNode") {
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jQuery.extend(this, Node.prototype.newNode);
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} else if (mode == "dying") {
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jQuery.extend(this, Node.prototype.dying);
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} else if (mode == "dead") {
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jQuery.extend(this, Node.prototype.dead);
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this.isDead = true;
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} else {
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jQuery.extend(this, Node.prototype.normal);
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}
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};
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Node.prototype.alphaForDepth = function(d, start, cutoff) {
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d = d < cutoff ? cutoff : d > start ? start : d;
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return 1 - (d - start) / (cutoff - start);
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d = d < cutoff ? cutoff : d > start ? start : d;
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return 1 - (d - start) / (cutoff - start);
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};
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//Normal mode
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Node.prototype.normal = {
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project: function(m) {
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this.projection = m.project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -400);
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},
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project: function(m) {
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this.projection = m.project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -400);
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},
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draw: function() {
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if (this.projection.z > -1) return;
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var scale = width * 3 / -this.projection.z;
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var alphaScale = 0.5 + this.alpha / 128;
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var invAlphaScale = 1 - alphaScale;
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var col =
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/* [
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Math.round(this.color[0]),
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Math.round(this.color[1]),
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Math.round(this.color[2]),
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]; */
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[
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Math.round(128 * invAlphaScale + this.color[0] * alphaScale),
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Math.round(128 * invAlphaScale + this.color[1] * alphaScale),
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Math.round(128 * invAlphaScale + this.color[2] * alphaScale),
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];
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context.fillStyle = 'rgb(' + col[0] + ',' + col[1] + ',' + col[2] + ')';
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//context.globalAlpha = this.alpha / 255;
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context.beginPath();
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context.arc(this.projection.x, this.projection.y, scale, 0, Math.PI * 2, false);
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context.fill();
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context.font = scale + "pt sans-serif";
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context.fillText(this.name, this.projection.x + (scale * 1.5), this.projection.y + (scale / 1.5));
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context.closePath();
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context.globalAlpha = 1;
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}
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draw: function() {
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if (this.projection.z > -1) return;
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var scale = width * 3 / -this.projection.z;
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var alphaScale = 0.5 + this.alpha / 128;
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var invAlphaScale = 1 - alphaScale;
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var col =
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/* [
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Math.round(this.color[0]),
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Math.round(this.color[1]),
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Math.round(this.color[2]),
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]; */
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[
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Math.round(128 * invAlphaScale + this.color[0] * alphaScale),
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Math.round(128 * invAlphaScale + this.color[1] * alphaScale),
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Math.round(128 * invAlphaScale + this.color[2] * alphaScale),
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];
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context.fillStyle = 'rgb(' + col[0] + ',' + col[1] + ',' + col[2] + ')';
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//context.globalAlpha = this.alpha / 255;
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context.beginPath();
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context.arc(this.projection.x, this.projection.y, scale, 0, Math.PI * 2, false);
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context.fill();
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context.font = scale + "pt sans-serif";
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context.fillText(this.name, this.projection.x + (scale * 1.5), this.projection.y + (scale / 1.5));
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context.closePath();
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context.globalAlpha = 1;
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}
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};
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//New mode
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Node.prototype.newNode = {
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project: function(m) {
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var newTime = (new Date).getTime() - this.modeTime;
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if (newTime > 1000) {
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this.setMode("normal");
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this.project(m);
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return;
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}
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var scale = Math.sqrt(1000 / Math.max(newTime, 1));
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this.projection = m.clone().scale(scale, scale, scale).project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -500);
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}
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project: function(m) {
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var newTime = (new Date).getTime() - this.modeTime;
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if (newTime > 1000) {
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this.setMode("normal");
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this.project(m);
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return;
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}
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var scale = Math.sqrt(1000 / Math.max(newTime, 1));
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this.projection = m.clone().scale(scale, scale, scale).project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -500);
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}
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};
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//Dying mode
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Node.prototype.dying = {
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project: function(m) {
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var dyingTime = (new Date).getTime() - this.modeTime;
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if (dyingTime > 1000) {
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this.setMode("dead");
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return;
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}
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var scale = Math.sqrt(1000 / Math.max(1000 - dyingTime, 1));
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this.projection = m.clone().scale(scale, scale, scale).project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -500);
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}
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project: function(m) {
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var dyingTime = (new Date).getTime() - this.modeTime;
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if (dyingTime > 1000) {
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this.setMode("dead");
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return;
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}
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var scale = Math.sqrt(1000 / Math.max(1000 - dyingTime, 1));
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this.projection = m.clone().scale(scale, scale, scale).project(this.position);
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this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -500);
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}
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};
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//Dead mode
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Node.prototype.dead = {
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project: function(m) {
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},
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project: function(m) {
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},
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draw: function() {
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}
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draw: function() {
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}
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};
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// For inheriting classes
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@ -174,22 +174,22 @@ Node.prototype.draw = Node.prototype.normal.draw;
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// Class NorbertNode
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jQuery.extend(NorbertNode.prototype, Node.prototype);
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function NorbertNode() {
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this.norbert = new Image();
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this.norbert.src = "img/whitespace-logo-square-transp-drop.png";
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self = this;
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this.norbertLoaded = false;
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this.norbert.onload=function() { self.norbertLoaded = true; }
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this.position = new Vector(0, 0, 0);
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parent = this;
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this.norbert = new Image();
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this.norbertLoaded = false;
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$(this.norbert).load(function() {
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parent.norbertLoaded = true;
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parent.width = parent.norbert.width;
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parent.height = parent.norbert.height;
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});
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this.norbert.src = config.image;
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this.position = new Vector(0, 0, 0);
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}
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NorbertNode.prototype.draw = function() {
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var s = Math.abs(this.projection.z / (width / 2));
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s *= 2;
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var x = Math.floor(this.projection.x - (280 / s));
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var y = Math.floor(this.projection.y - (240 / s));
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//var x = Math.floor(this.projection.x - (192 / s));
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//var y = Math.floor(this.projection.y - (180 / s));
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if (this.norbertLoaded)
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context.drawImage(this.norbert, x, y);
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if (!this.norbertLoaded) return;
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var x = this.projection.x - this.width / 2;
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var y = this.projection.y - this.height / 2;
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context.drawImage(this.norbert, x, y);
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};
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271
js/pamela.js
271
js/pamela.js
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@ -23,183 +23,184 @@ var height;
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// Class Pamela
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function Pamela(canvas) {
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context = canvas.getContext("2d");
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width = context.canvas.clientWidth;
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height = context.canvas.clientHeight;
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this.norbertNode = new NorbertNode();
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this.nodes = [this.norbertNode];
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this.mouse = {
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x: 0,
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y: 0
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};
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this.buttons = new IFaceButtons();
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this.downloadScriptButton = new DownloadScriptButton();
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this.buttons.add(this.downloadScriptButton);
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this.resize();
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context = canvas.getContext("2d");
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width = context.canvas.clientWidth;
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height = context.canvas.clientHeight;
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this.norbertNode = new NorbertNode();
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this.nodes = [this.norbertNode];
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this.mouse = {
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x: 0,
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y: 0
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};
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this.buttons = new IFaceButtons();
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this.downloadScriptButton = new DownloadScriptButton();
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this.buttons.add(this.downloadScriptButton);
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this.resize();
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this.m = new Matrix();
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this.startTime = this.millis();
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var self = this;
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canvas.onmousemove = function(event) { self.mousemove(event); };
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canvas.onmouseup = function(event) { self.mouseclick(event); };
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$(window).resize(function () { self.resize(); });
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this.m = new Matrix();
|
||||
this.startTime = this.millis();
|
||||
|
||||
var self = this;
|
||||
canvas.onmousemove = function(event) { self.mousemove(event); };
|
||||
canvas.onmouseup = function(event) { self.mouseclick(event); };
|
||||
$(window).resize(function () { self.resize(); });
|
||||
}
|
||||
|
||||
Pamela.prototype.updateNodes = function(entities) {
|
||||
|
||||
// copy current nodes
|
||||
var curN = this.nodes;
|
||||
|
||||
// reset current nodes
|
||||
this.nodes = [];
|
||||
// copy current nodes
|
||||
var curN = this.nodes;
|
||||
|
||||
// reset current nodes
|
||||
this.nodes = [];
|
||||
|
||||
while (curN.length > 0) {
|
||||
var n = curN.pop();
|
||||
|
||||
// remove dead nodes
|
||||
if (n.isDead)
|
||||
continue;
|
||||
|
||||
// keep norbert around always
|
||||
if (n == this.norbertNode) {
|
||||
this.nodes.push(n);
|
||||
continue;
|
||||
}
|
||||
while (curN.length > 0) {
|
||||
var n = curN.pop();
|
||||
|
||||
// remove dead nodes
|
||||
if (n.isDead)
|
||||
continue;
|
||||
|
||||
// keep norbert around always
|
||||
if (n == this.norbertNode) {
|
||||
this.nodes.push(n);
|
||||
continue;
|
||||
}
|
||||
|
||||
// was around and keep around?
|
||||
var found = false;
|
||||
for (var i = 0; i < entities.length; i++) {
|
||||
// was around and keep around?
|
||||
var found = false;
|
||||
for (var i = 0; i < entities.length; i++) {
|
||||
|
||||
if (entities[i] != n.name)
|
||||
continue;
|
||||
if (entities[i] != n.name)
|
||||
continue;
|
||||
|
||||
this.nodes.push(n);
|
||||
entities[i] = null;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// no longer around
|
||||
if (!found) {
|
||||
n.setMode("dying");
|
||||
this.nodes.push(n);
|
||||
}
|
||||
}
|
||||
|
||||
// wasn't around before
|
||||
for (var i = 0; i < entities.length; i++) {
|
||||
if (entities[i] == null)
|
||||
continue;
|
||||
this.nodes.push(new Node(entities[i]));
|
||||
}
|
||||
this.nodes.push(n);
|
||||
entities[i] = null;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// no longer around
|
||||
if (!found) {
|
||||
n.setMode("dying");
|
||||
this.nodes.push(n);
|
||||
}
|
||||
}
|
||||
|
||||
// wasn't around before
|
||||
for (var i = 0; i < entities.length; i++) {
|
||||
if (entities[i] == null)
|
||||
continue;
|
||||
this.nodes.push(new Node(entities[i]));
|
||||
}
|
||||
};
|
||||
|
||||
Pamela.prototype.millis = function() {
|
||||
return (new Date).getTime();
|
||||
return (new Date).getTime();
|
||||
};
|
||||
|
||||
Pamela.prototype.animate = function(secs) {
|
||||
return -0.5 + (this.millis() % secs) / secs;
|
||||
return -0.5 + (this.millis() % secs) / secs;
|
||||
};
|
||||
|
||||
Pamela.prototype.start = function() {
|
||||
if (this.play) return;
|
||||
this.play = true;
|
||||
this.updateEntries();
|
||||
this.fire();
|
||||
if (this.play) return;
|
||||
this.play = true;
|
||||
this.updateEntries();
|
||||
this.fire();
|
||||
};
|
||||
|
||||
Pamela.prototype.mousemove = function(event) {
|
||||
this.buttons.mousemove(event);
|
||||
this.mouse.x = event.clientX;
|
||||
this.mouse.y = event.clientY;
|
||||
this.buttons.mousemove(event);
|
||||
this.mouse.x = event.clientX;
|
||||
this.mouse.y = event.clientY;
|
||||
};
|
||||
|
||||
Pamela.prototype.mouseclick = function(event) {
|
||||
this.buttons.mouseclick(event);
|
||||
this.buttons.mouseclick(event);
|
||||
};
|
||||
|
||||
Pamela.prototype.fire = function() {
|
||||
if (!this.play) return;
|
||||
var self = this;
|
||||
this.timer = setTimeout(function() { self.draw(); }, 50);
|
||||
if (!this.play) return;
|
||||
var self = this;
|
||||
this.timer = setTimeout(function() { self.draw(); }, 50);
|
||||
};
|
||||
|
||||
Pamela.prototype.stop = function() {
|
||||
clearTimeout(this.timer);
|
||||
clearTimeout(this.entriesTimer);
|
||||
this.play = false;
|
||||
clearTimeout(this.timer);
|
||||
clearTimeout(this.entriesTimer);
|
||||
this.play = false;
|
||||
};
|
||||
|
||||
Pamela.prototype.draw = function() {
|
||||
|
||||
if (!this.play)
|
||||
return;
|
||||
|
||||
var m = this.m;
|
||||
|
||||
m.resetMatrix();
|
||||
var startAnimation = 1 - ((this.millis() - this.startTime) / 3000);
|
||||
if (startAnimation > 0) {
|
||||
startAnimation *= startAnimation;
|
||||
m.translate((width / 4) * startAnimation, 0 ,0);
|
||||
m.translate(0, 0, Math.PI * startAnimation);
|
||||
}
|
||||
|
||||
m.translate(0, 0, -width / 5);
|
||||
m.rotateY(this.animate(7000) * 2 * Math.PI);
|
||||
m.rotateX(this.animate(12000) * 2 * Math.PI);
|
||||
|
||||
m.rotateY((this.mouse.x % width) / width * Math.PI);
|
||||
m.rotateX((this.mouse.y % height) / height * Math.PI);
|
||||
|
||||
for (var i = 0; i < this.nodes.length; i++) {
|
||||
this.nodes[i].project(m);
|
||||
}
|
||||
|
||||
this.nodes.sort(function(a, b) {
|
||||
return a.projection.z - b.projection.z;
|
||||
});
|
||||
|
||||
if (!this.play)
|
||||
return;
|
||||
|
||||
var m = this.m;
|
||||
|
||||
m.resetMatrix();
|
||||
var startAnimation = 1 - ((this.millis() - this.startTime) / 3000);
|
||||
if (startAnimation > 0) {
|
||||
startAnimation *= startAnimation;
|
||||
m.translate((width / 4) * startAnimation, 0 ,0);
|
||||
m.translate(0, 0, Math.PI * startAnimation);
|
||||
}
|
||||
|
||||
m.translate(0, 0, -width / 5);
|
||||
m.rotateY(this.animate(7000) * 2 * Math.PI);
|
||||
m.rotateX(this.animate(12000) * 2 * Math.PI);
|
||||
|
||||
m.rotateY((this.mouse.x % width) / width * Math.PI);
|
||||
m.rotateX((this.mouse.y % height) / height * Math.PI);
|
||||
|
||||
for (var i = 0; i < this.nodes.length; i++) {
|
||||
this.nodes[i].project(m);
|
||||
}
|
||||
|
||||
this.nodes.sort(function(a, b) {
|
||||
return a.projection.z - b.projection.z;
|
||||
});
|
||||
|
||||
context.save();
|
||||
context.fillStyle = "#fff";
|
||||
context.fillRect( 0, 0, width, height );
|
||||
context.translate(width / 2, height / 2);
|
||||
for (var i = 0; i < this.nodes.length; i++) {
|
||||
this.nodes[i].draw();
|
||||
}
|
||||
context.restore();
|
||||
|
||||
this.buttons.draw();
|
||||
context.save();
|
||||
context.fillStyle = config.bgcolor;
|
||||
context.fillRect( 0, 0, width, height );
|
||||
context.translate(width / 2, height / 2);
|
||||
for (var i = 0; i < this.nodes.length; i++) {
|
||||
this.nodes[i].draw();
|
||||
}
|
||||
context.restore();
|
||||
|
||||
this.fire();
|
||||
if (config.buttonShow)
|
||||
this.buttons.draw();
|
||||
|
||||
this.fire();
|
||||
};
|
||||
|
||||
Pamela.prototype.resize = function() {
|
||||
var canvas = $("#pamela")[0];
|
||||
var windowWidth = window.innerWidth ? window.innerWidth : document.documentElement.clientWidth ? document.documentElement.clientWidth : document.body.clientWidth;
|
||||
var windowHeight = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
|
||||
canvas.width = windowWidth - 10;
|
||||
canvas.height = windowHeight - 10;
|
||||
width = context.canvas.clientWidth;
|
||||
height = context.canvas.clientHeight;
|
||||
this.buttons.reposition();
|
||||
var canvas = $("#pamela")[0];
|
||||
var windowWidth = window.innerWidth ? window.innerWidth : document.documentElement.clientWidth ? document.documentElement.clientWidth : document.body.clientWidth;
|
||||
var windowHeight = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight;
|
||||
canvas.width = windowWidth - 10;
|
||||
canvas.height = windowHeight - 10;
|
||||
width = context.canvas.clientWidth;
|
||||
height = context.canvas.clientHeight;
|
||||
this.buttons.reposition();
|
||||
};
|
||||
|
||||
Pamela.prototype.updateEntries = function() {
|
||||
var self = this;
|
||||
$.getJSON("macs.php", function(data) {
|
||||
self.updateNodes(data);
|
||||
});
|
||||
self.entriesTimer = setTimeout(function() { self.updateEntries(); }, 20000);
|
||||
var self = this;
|
||||
$.getJSON("macs.php", function(data) {
|
||||
self.updateNodes(data);
|
||||
});
|
||||
self.entriesTimer = setTimeout(function() { self.updateEntries(); }, 20000);
|
||||
};
|
||||
|
||||
$(document).ready(function() {
|
||||
var canvas = $("#pamela")[0];
|
||||
var pamela = new Pamela(canvas);
|
||||
pamela.start();
|
||||
var canvas = $("#pamela")[0];
|
||||
var pamela = new Pamela(canvas);
|
||||
pamela.start();
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue
Block a user