var context; var width; var height; // Class Vector function Vector(x, y, z) { this.x = x; this.y = y; this.z = z; this.w = 1; } Vector.prototype.add = function(v) { this.x += v.x; this.y += v.y; this.z += v.z; }; Vector.prototype.subtract = function(v) { this.x -= v.x; this.y -= v.y; this.z -= v.z; }; Vector.prototype.scale = function(s) { this.x *= s; this.y *= s; this.z *= s; }; Vector.prototype.rotateX = function(a) { var c = Math.cos(a); var s = Math.sin(a); this.y = this.y * c + this.z * s; this.z = this.z * c - this.y * s; }; Vector.prototype.rotateY = function(a) { var c = Math.cos(a); var s = Math.sin(a); this.x = this.x * c + this.z * s; this.z = this.z * c - this.x * s; }; Vector.prototype.rotateZ = function(a) { var c = Math.cos(a); var s = Math.sin(a); this.x = this.x * c + this.y * s; this.y = this.y * c - this.x * s; }; Vector.prototype.distance = function(v) { if (typeof v == "undefined") { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z); } var xd = this.x - v.x; var yd = this.y - v.y; var zd = this.z - v.z; return Math.sqrt(xd * xd + yd * yd + zd * zd); }; Vector.prototype.clone = function() { return new Vector(this.x, this.y, this.z); }; Vector.prototype.project = function(cam) { var d = this.clone(); d.subtract(cam); if (d.z < 0) return false; var s = (width / 2) / d.distance(); return { x: d.x * s, y: d.y * s, scale: s }; }; // Class Matrix function Matrix(m) { if (typeof m == "undefined") m = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; this.m = m; } Matrix.prototype.multiplyVector = function(v) { // Initialize the result vector. var result = new Vector(); var m = this.m; // Perform the multiplication result.x = m[0][0]*v.x + m[0][1]*v.y + m[0][2]*v.z + m[0][3]; result.y = m[1][0]*v.x + m[1][1]*v.y + m[1][2]*v.z + m[1][3]; result.z = m[2][0]*v.x + m[2][1]*v.y + m[2][2]*v.z + m[2][3]; result.w = m[3][0]*v.x + m[3][1]*v.y + m[3][2]*v.z + m[3][3]; return result; }; Matrix.prototype.multiplyMatrix = function(m) { this.m = this._mult(m); return this; }; Matrix.prototype.resetMatrix = function() { // identity and translate the axes to the center of the canvas. this.m = [[1,0,0,0],[0,1,0,0],[0,0,1,0],[0,0,0,1]]; }; Matrix.prototype.rotateX = function(angle) { var c = Math.cos(angle); var s = Math.sin(angle); this.m = this._mult([[1, 0, 0, 0],[0, c, -s, 0],[0, s, c, 0],[0, 0, 0, 1]]); return this; }; Matrix.prototype.rotateY = function(angle) { var c = Math.cos(angle); var s = Math.sin(angle); this.m = this._mult([[c, 0, s, 0],[0, 1, 0, 0],[-s, 0, c, 0],[0, 0, 0, 1]]); return this; }; Matrix.prototype.rotateZ = function(angle) { var c = Math.cos(angle); var s = Math.sin(angle); this.m = this._mult([[c, -s, 0, 0],[s, c, 0, 0],[0, 0, 1, 0],[0, 0, 0, 1]]); return this; }; Matrix.prototype.scale = function(scaleX, scaleY, scaleZ) { this.m = this._mult([[scaleX,0,0,0],[0,scaleY,0,0],[0,0,scaleZ,0],[0,0,0,1]]); return this; }; Matrix.prototype.translate = function(dX, dY, dZ) { this.m = this._mult([[1,0,0,dX],[0,1,0,dY],[0,0,1,dZ],[0,0,0,1]]); return this; }; Matrix.prototype.project = function(v) { var pj = this.multiplyVector(v); pj.x /= pj.z / (width / 2); pj.y /= pj.z / (width / 2); return pj; }; Matrix.prototype._mult = function(m) { var m1 = this.m; var m2 = m; var result = [[],[],[],[]]; for(var i = 0; i < 4; i++){ result[i][0] = m1[i][0] * m2[0][0] + m1[i][1] * m2[1][0] + m1[i][2] * m2[2][0] + m1[i][3] * m2[3][0]; result[i][1] = m1[i][0] * m2[0][1] + m1[i][1] * m2[1][1] + m1[i][2] * m2[2][1] + m1[i][3] * m2[3][1]; result[i][2] = m1[i][0] * m2[0][2] + m1[i][1] * m2[1][2] + m1[i][2] * m2[2][2] + m1[i][3] * m2[3][2]; result[i][3] = m1[i][0] * m2[0][3] + m1[i][1] * m2[1][3] + m1[i][2] * m2[2][3] + m1[i][3] * m2[3][3]; } return result; }; // Class Node function Node(name) { this.name = name; var size = Math.min(width, height); this.position = new Vector( p.random(size) - (size / 2), p.random(size) - (size / 2), p.random(size) - (size / 2)); this.position.scale(0.5); } Node.prototype.alphaForDepth = function(d, start, cutoff) { d = d < cutoff ? cutoff : d > start ? start : d; return 1 - (d - start) / (cutoff - start); }; Node.prototype.project = function(m) { this.projection = m.project(this.position); this.alpha = 255 * this.alphaForDepth(this.projection.z, 0, -200); }; Node.prototype.draw = function() { var s = 5000 / -this.projection.z; p.fill(p.color(164 + this.alpha * 0.25)); p.ellipse(this.projection.x, this.projection.y, s, s); context.font = s / 2 + "pt sans-serif"; p.fill(p.color(164, 192 + this.alpha * 0.25, 164)); context.fillText(this.name, this.projection.x + s, this.projection.y + s / 2); }; Node.prototype.update = function() { }; // Class NorbertNode jQuery.extend(NorbertNode.prototype, Node.prototype); function NorbertNode() { this.norbert = p.loadImage("norbert.png"); this.position = new Vector(0, 0, 0); } NorbertNode.prototype.draw = function() { var s = this.projection.z / (width / 2); s *= 3; var x = this.projection.x - (186 / s); var y = this.projection.y - (150 / s); p.image(this.norbert, x, y, 372 / s, 300 / s); }; var p; $(document).ready(function() { goPamela(); }); function goPamela() { p = Processing("pamela"); context = p.context; width = p.width; height = p.height; var entities = ["sandb", "fs111", "tazo", "wouter", "unknown", "unknown", "unknown", "unknown"]; var m = new Matrix(); p.play = true; p.startTime = p.millis(); p.setup = function() { p.noStroke(); var count = 0; this.nodes = []; this.nodes[count++] = new NorbertNode(); for (var i = 0; i < entities.length; i++) { this.nodes[count++] = new Node(entities[i]); } }; p.animate = function(secs) { return -0.5 + (p.millis() % secs) / secs; }; p.mousePressed = function() { this.play = !this.play; }; p.draw = function() { if (!this.play) return; m.resetMatrix(); //m.rotateZ(this.animate(8000) * 2 * Math.PI); var startAnimation = 1 - ((p.millis() - p.startTime) / 3000); if (startAnimation > 0) { startAnimation *= startAnimation; m.translate((width / 4) * startAnimation, 0 ,0); m.translate(0, 0, Math.PI * startAnimation); } //m.translate(0, 0, -width / 4 + Math.abs(this.animate(21000) * (-width / 4))); m.translate(0, 0, -width / 6); //if (startAnimation > 0) //m.rotateX(2 * Math.PI * startAnimation); m.rotateY(this.animate(7000) * 2 * Math.PI); for (var i = 0; i < this.nodes.length; i++) { this.nodes[i].project(m); } this.nodes.sort(function(a, b) { return a.projection.z - b.projection.z; }); p.background(255); p.pushMatrix(); p.translate(width / 2, height / 2); for (var i = 0; i < this.nodes.length; i++) { this.nodes[i].draw(); } p.popMatrix(); }; p.init(); }