/* Copyright 2009 Pieter Iserbyt This file is part of Pamela. Pamela is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Pamela is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Pamela. If not, see . */ var context; var width; var height; // Class Pamela function Pamela(canvas) { context = canvas.getContext("2d"); width = context.canvas.clientWidth; height = context.canvas.clientHeight; this.norbertNode = new NorbertNode(); this.nodes = [this.norbertNode]; this.mouse = { x: 0, y: 0 }; this.buttons = new IFaceButtons(); this.downloadScriptButton = new DownloadScriptButton(); this.buttons.add(this.downloadScriptButton); this.resize(); this.m = new Matrix(); this.startTime = this.millis(); var self = this; canvas.onmousemove = function(event) { self.mousemove(event); }; canvas.onmouseup = function(event) { self.mouseclick(event); }; $(window).resize(function () { self.resize(); }); } Pamela.prototype.updateNodes = function(entities) { // copy current nodes var curN = this.nodes; // reset current nodes this.nodes = []; while (curN.length > 0) { var n = curN.pop(); // remove dead nodes if (n.isDead) continue; // keep norbert around always if (n == this.norbertNode) { this.nodes.push(n); continue; } // was around and keep around? var found = false; for (var i = 0; i < entities.length; i++) { if (entities[i] != n.name) continue; this.nodes.push(n); entities[i] = null; found = true; break; } // no longer around if (!found) { n.setMode("dying"); this.nodes.push(n); } } // wasn't around before for (var i = 0; i < entities.length; i++) { if (entities[i] == null) continue; this.nodes.push(new Node(entities[i])); } }; Pamela.prototype.millis = function() { return (new Date).getTime(); }; Pamela.prototype.animate = function(secs) { return -0.5 + (this.millis() % secs) / secs; }; Pamela.prototype.start = function() { if (this.play) return; this.play = true; this.updateEntries(); this.fire(); }; Pamela.prototype.mousemove = function(event) { this.buttons.mousemove(event); this.mouse.x = event.clientX; this.mouse.y = event.clientY; }; Pamela.prototype.mouseclick = function(event) { this.buttons.mouseclick(event); }; Pamela.prototype.fire = function() { if (!this.play) return; var self = this; this.timer = setTimeout(function() { self.draw(); }, 50); }; Pamela.prototype.stop = function() { clearTimeout(this.timer); clearTimeout(this.entriesTimer); this.play = false; }; Pamela.prototype.draw = function() { if (!this.play) return; var m = this.m; m.resetMatrix(); var startAnimation = 1 - ((this.millis() - this.startTime) / 3000); if (startAnimation > 0) { startAnimation *= startAnimation; m.translate((width / 4) * startAnimation, 0 ,0); m.translate(0, 0, Math.PI * startAnimation); } m.translate(0, 0, -width / 5); m.rotateY(this.animate(7000) * 2 * Math.PI); m.rotateX(this.animate(12000) * 2 * Math.PI); m.rotateY((this.mouse.x % width) / width * Math.PI); m.rotateX((this.mouse.y % height) / height * Math.PI); for (var i = 0; i < this.nodes.length; i++) { this.nodes[i].project(m); } this.nodes.sort(function(a, b) { return a.projection.z - b.projection.z; }); context.save(); context.fillStyle = "#333"; context.fillRect( 0, 0, width, height ); context.translate(width / 2, height / 2); for (var i = 0; i < this.nodes.length; i++) { this.nodes[i].draw(); } context.restore(); this.buttons.draw(); this.fire(); }; Pamela.prototype.resize = function() { var canvas = $("#pamela")[0]; var windowWidth = window.innerWidth ? window.innerWidth : document.documentElement.clientWidth ? document.documentElement.clientWidth : document.body.clientWidth; var windowHeight = window.innerHeight ? window.innerHeight : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; canvas.width = windowWidth - 10; canvas.height = windowHeight - 10; width = context.canvas.clientWidth; height = context.canvas.clientHeight; this.buttons.reposition(); }; Pamela.prototype.updateEntries = function() { var self = this; $.getJSON("macs.php", function(data) { self.updateNodes(data); }); self.entriesTimer = setTimeout(function() { self.updateEntries(); }, 20000); }; $(document).ready(function() { var canvas = $("#pamela")[0]; var pamela = new Pamela(canvas); pamela.start(); });