Add option BUILD_RESOURCES=ON to build resources.zip file

The `BUILD_RESOURCES` option is also available in `InfiniTime`, but we
don't want to require building the firmware to test `resource.zip` file
generation.
This commit is contained in:
Reinhold Gschweicher 2022-10-11 21:54:01 +02:00
parent 945693db93
commit 51f6de612a
4 changed files with 31 additions and 1 deletions

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@ -38,6 +38,12 @@ jobs:
run:
npm i -g lv_font_conv@1.5.2
- name: Install lv_img_conv
run: |
npm i -g ts-node@10.9.1 -g
npm i -g @swc/core -g
npm i -g lv_img_conv@0.3.0 -g
#########################################################################################
# Checkout

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@ -280,6 +280,22 @@ if(EXISTS ${InfiniTime_DIR}/src/displayapp/fonts/CMakeLists.txt)
target_link_libraries(infinisim PRIVATE infinitime_fonts)
endif()
option(BUILD_RESOURCES "Generate a resource.zip file to install to spi.raw file" ON)
if(BUILD_RESOURCES)
if(EXISTS ${InfiniTime_DIR}/src/resources/CMakeLists.txt)
# set verison variables as used in resources/CMakeLists.txt
set(pinetime_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
set(pinetime_VERSION_MINOR ${PROJECT_VERSION_MINOR})
set(pinetime_VERSION_PATCH ${PROJECT_VERSION_PATCH})
# available since https://github.com/InfiniTimeOrg/InfiniTime/pull/1097
message(STATUS "add subdirectory ${InfiniTime_DIR}/src/resources for 'GenerateResources' target")
add_subdirectory(${InfiniTime_DIR}/src/resources resources)
add_dependencies(infinisim GenerateResources)
else()
message(FATAL_ERROR "BUILD_RESOURCES is enabled, but InfiniTime subdirectory has no resources/CMakeLists.txt file")
endif()
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
# Special case for SDL2 dependency, goal is to find a config that exports SDL2::SDL2 target
# libsdl2-dev has a `sdl2-config.cmake` that doesn't export this, but vcpkg does..

@ -1 +1 @@
Subproject commit 63932810d2707e6c530dae64b209ac240137dc17
Subproject commit 4ab99d0d4b969bd2936f6d979bb7f26d5251c6b9

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@ -30,6 +30,7 @@ git submodule update --init --recursive
- Compiler (g++ or clang++)
- [lv_font_conv](https://github.com/lvgl/lv_font_conv#install-the-script) (for `font.c` generation since [InfiniTime#1097](https://github.com/InfiniTimeOrg/InfiniTime/pull/1097))
- Note: requires Node.js v12.0.0 or later
- [lv_img_conv](https://github.com/lvgl/lv_img_conv) (for `resource.zip` generation when `BUILD_RESOURCES=ON`, which is the default)
On Ubuntu/Debian install the following packages:
@ -55,6 +56,12 @@ Then install the `lv_font_conv` executable to the InfiniSim source directory (wi
npm install lv_font_conv@1.5.2
```
When you want to create a `resource.zip` file then install the `lv_img_conv` executable to the InfiniSim source directory (will be installed at `node_modules/.bin/lv_img_conv`)
```sh
npm install ts-node@10.9.1 @swc/core lv_img_conv@0.3.0
```
## Configure and Build
In the most basic configuration tell cmake to configure the project and build it with the following two commands:
@ -70,6 +77,7 @@ The following configuration settings can be added to the first `cmake -S . -B bu
Inside that directory the `src/libs/lvgl` submodule must be checked out as well.
The default value points to the InfiniTime submodule in this repository.
- `-DMONITOR_ZOOM=1`: scale simulator window by this factor
- `-DBUILD_RESOURCES=ON`: enable/disable `resource.zip` creation, will be created in the `<build-dir>/resources` folder
## Run Simulator