Add option BUILD_RESOURCES=ON to build resources.zip file
The `BUILD_RESOURCES` option is also available in `InfiniTime`, but we don't want to require building the firmware to test `resource.zip` file generation.
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							@ -38,6 +38,12 @@ jobs:
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        run:
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          npm i -g lv_font_conv@1.5.2
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      - name: Install lv_img_conv
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        run: |
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          npm i -g ts-node@10.9.1 -g
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          npm i -g @swc/core -g
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          npm i -g lv_img_conv@0.3.0 -g
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      #########################################################################################
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      # Checkout
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@ -280,6 +280,22 @@ if(EXISTS ${InfiniTime_DIR}/src/displayapp/fonts/CMakeLists.txt)
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  target_link_libraries(infinisim PRIVATE infinitime_fonts)
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endif()
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option(BUILD_RESOURCES "Generate a resource.zip file to install to spi.raw file" ON)
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if(BUILD_RESOURCES)
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  if(EXISTS ${InfiniTime_DIR}/src/resources/CMakeLists.txt)
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    # set verison variables as used in resources/CMakeLists.txt
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    set(pinetime_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
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    set(pinetime_VERSION_MINOR ${PROJECT_VERSION_MINOR})
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    set(pinetime_VERSION_PATCH ${PROJECT_VERSION_PATCH})
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    # available since https://github.com/InfiniTimeOrg/InfiniTime/pull/1097
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    message(STATUS "add subdirectory ${InfiniTime_DIR}/src/resources for 'GenerateResources' target")
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    add_subdirectory(${InfiniTime_DIR}/src/resources resources)
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    add_dependencies(infinisim GenerateResources)
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  else()
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    message(FATAL_ERROR "BUILD_RESOURCES is enabled, but InfiniTime subdirectory has no resources/CMakeLists.txt file")
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  endif()
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
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# Special case for SDL2 dependency, goal is to find a config that exports SDL2::SDL2 target
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# libsdl2-dev has a `sdl2-config.cmake` that doesn't export this, but vcpkg does..
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@ -1 +1 @@
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Subproject commit 63932810d2707e6c530dae64b209ac240137dc17
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Subproject commit 4ab99d0d4b969bd2936f6d979bb7f26d5251c6b9
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@ -30,6 +30,7 @@ git submodule update --init --recursive
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- Compiler (g++ or clang++)
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- [lv_font_conv](https://github.com/lvgl/lv_font_conv#install-the-script) (for `font.c` generation since [InfiniTime#1097](https://github.com/InfiniTimeOrg/InfiniTime/pull/1097))
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  - Note: requires Node.js v12.0.0 or later
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- [lv_img_conv](https://github.com/lvgl/lv_img_conv) (for `resource.zip` generation when `BUILD_RESOURCES=ON`, which is the default)
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On Ubuntu/Debian install the following packages:
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@ -55,6 +56,12 @@ Then install the `lv_font_conv` executable to the InfiniSim source directory (wi
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npm install lv_font_conv@1.5.2
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```
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When you want to create a `resource.zip` file then install the `lv_img_conv` executable to the InfiniSim source directory (will be installed at `node_modules/.bin/lv_img_conv`)
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```sh
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npm install ts-node@10.9.1 @swc/core lv_img_conv@0.3.0
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```
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## Configure and Build
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In the most basic configuration tell cmake to configure the project and build it with the following two commands:
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@ -70,6 +77,7 @@ The following configuration settings can be added to the first `cmake -S . -B bu
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  Inside that directory the `src/libs/lvgl` submodule must be checked out as well.
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  The default value points to the InfiniTime submodule in this repository.
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- `-DMONITOR_ZOOM=1`: scale simulator window by this factor
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- `-DBUILD_RESOURCES=ON`: enable/disable `resource.zip` creation, will be created in the `<build-dir>/resources` folder
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## Run Simulator
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