sim: support upstream Watchdog driver improvement
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/101
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#include "drivers/Watchdog.h"
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//#include <mdk/nrf.h>
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using namespace Pinetime::Drivers;
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void Watchdog::Setup(uint8_t timeoutSeconds) {
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resetReason = ActualResetReason();
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namespace {
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/// The watchdog is always driven by a 32768kHz clock
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constexpr uint32_t ClockFrequency = 32768;
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/// Write this value in the reload register to reload the watchdog
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constexpr uint32_t ReloadValue = 0x6E524635UL;
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/// Configures the behaviours (pause or run) of the watchdog while the CPU is sleeping or halted by the debugger
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///
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/// @param sleepBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is sleeping
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/// @param haltBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is halted by the debugger
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void SetBehaviours(Watchdog::SleepBehaviour sleepBehaviour, Watchdog::HaltBehaviour haltBehaviour) {
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// NRF_WDT->CONFIG : only the 1st and 4th bits are relevant.
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// Bit 0 : Behavior when the CPU is sleeping
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// Bit 3 : Behavior when the CPU is halted by the debugger
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// O means that the CPU is paused during sleep/halt, 1 means that the watchdog is kept running
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// NRF_WDT->CONFIG = static_cast<uint32_t>(sleepBehaviour) | static_cast<uint32_t>(haltBehaviour);
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}
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/// Configure the timeout delay of the watchdog (called CRV, Counter Reload Value, in the documentation).
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///
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/// @param timeoutSeconds Timeout of the watchdog, expressed in seconds
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void SetTimeout(uint8_t timeoutSeconds) {
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// According to the documentation:
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// Clock = 32768
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// timeout [s] = ( CRV + 1 ) / Clock
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// -> CRV = (timeout [s] * Clock) -1
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// NRF_WDT->CRV = (timeoutSeconds * ClockFrequency) - 1;
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}
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/// Enables the first reload register
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///
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/// The hardware provides 8 reload registers. To reload the watchdog, all enabled
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/// register must be refreshed.
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///
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/// This driver only enables the first reload register.
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void EnableFirstReloadRegister() {
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// RRED (Reload Register Enable) is a bitfield of 8 bits. Each bit represent
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// one of the eight reload registers available.
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// In this case, we enable only the first one.
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// NRF_WDT->RREN |= 1;
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}
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/// Returns the reset reason provided by the POWER subsystem
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Watchdog::ResetReason GetResetReason() {
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/* NRF_POWER->RESETREAS
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* -------------------------------------------------------------------------------------------------------------------- *
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* Bit | Reason (if bit is set to 1)
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* ----|---------------------------------------------------------------------------------------------------------------- *
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* 0 | Reset from the pin reset
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* 1 | Reset from the watchdog
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* 2 | Reset from soft reset
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* 3 | Reset from CPU lock-up
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* 16 | Reset due to wake up from System OFF mode when wakeup is triggered from DETECT signal from GPIO
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* 17 | Reset due to wake up from System OFF mode when wakeup is triggered from ANADETECT signal from LPCOMP
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* 18 | Reset due to wake up from System OFF mode when wakeup is triggered from entering into debug interface mode
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* 19 | Reset due to wake up from System OFF mode by NFC field detect
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* -------------------------------------------------------------------------------------------------------------------- */
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// const uint32_t reason = NRF_POWER->RESETREAS;
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// NRF_POWER->RESETREAS = 0xffffffff;
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// sim: always return ResetPin
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const uint32_t reason = 0x01;
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uint32_t value = reason & 0x01; // avoid implicit conversion to bool using this temporary variable.
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if (value != 0) {
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return Watchdog::ResetReason::ResetPin;
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}
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value = (reason >> 1u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::Watchdog;
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}
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value = (reason >> 2u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::SoftReset;
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}
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value = (reason >> 3u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::CpuLockup;
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}
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value = (reason >> 16u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::SystemOff;
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}
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value = (reason >> 17u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::LpComp;
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}
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value = (reason >> 18u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::DebugInterface;
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}
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value = (reason >> 19u) & 0x01u;
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if (value != 0) {
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return Watchdog::ResetReason::NFC;
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}
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return Watchdog::ResetReason::HardReset;
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}
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}
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void Watchdog::Setup(uint8_t timeoutSeconds, SleepBehaviour sleepBehaviour, HaltBehaviour haltBehaviour) {
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SetBehaviours(sleepBehaviour, haltBehaviour);
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SetTimeout(timeoutSeconds);
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EnableFirstReloadRegister();
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resetReason = ::GetResetReason();
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}
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void Watchdog::Start() {
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// Write 1 in the START task to start the watchdog
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// NRF_WDT->TASKS_START = 1;
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}
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void Watchdog::Kick() {
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void Watchdog::Reload() {
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// Write the reload value 0x6E524635UL to the reload register to reload the watchdog.
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// NOTE : This driver enables only the 1st reload register.
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// NRF_WDT->RR[0] = ReloadValue;
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}
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Watchdog::ResetReasons Watchdog::ActualResetReason() const {
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return ResetReasons::ResetPin;
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}
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const char* Watchdog::ResetReasonToString(Watchdog::ResetReasons reason) {
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const char* Pinetime::Drivers::ResetReasonToString(Watchdog::ResetReason reason) {
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switch (reason) {
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case ResetReasons::ResetPin:
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case Watchdog::ResetReason::ResetPin:
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return "Reset pin";
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case ResetReasons::Watchdog:
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case Watchdog::ResetReason::Watchdog:
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return "Watchdog";
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case ResetReasons::DebugInterface:
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case Watchdog::ResetReason::DebugInterface:
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return "Debug interface";
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case ResetReasons::LpComp:
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case Watchdog::ResetReason::LpComp:
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return "LPCOMP";
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case ResetReasons::SystemOff:
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case Watchdog::ResetReason::SystemOff:
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return "System OFF";
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case ResetReasons::CpuLockup:
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case Watchdog::ResetReason::CpuLockup:
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return "CPU Lock-up";
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case ResetReasons::SoftReset:
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case Watchdog::ResetReason::SoftReset:
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return "Soft reset";
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case ResetReasons::NFC:
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case Watchdog::ResetReason::NFC:
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return "NFC";
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case ResetReasons::HardReset:
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case Watchdog::ResetReason::HardReset:
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return "Hard reset";
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default:
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return "Unknown";
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@ -1,34 +1,68 @@
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#pragma once
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#include <cstdint>
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//#include <nrf52_bitfields.h>
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namespace Pinetime {
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namespace Drivers {
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/// Low level driver for the watchdog based on the nRF52832 Product Specification V1.1
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///
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/// This driver initializes the timeout and sleep and halt behaviours of the watchdog
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/// in the method Watchdog::Setup().
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///
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/// The watchdog can then be started using the method Watchdog::Start(). At this point, the watchdog runs
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/// and will reset the MCU if it's not reloaded before the timeout elapses.
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///
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/// The watchdog can be reloaded using Watchdog::Kick().
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///
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/// The watchdog also provide the cause of the last reset (reset pin, watchdog, soft reset, hard reset,... See
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/// Watchdog::ResetReasons).
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class Watchdog {
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public:
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enum class ResetReasons { ResetPin, Watchdog, SoftReset, CpuLockup, SystemOff, LpComp, DebugInterface, NFC, HardReset };
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void Setup(uint8_t timeoutSeconds);
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/// Indicates the reasons of a reset of the MCU
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enum class ResetReason { ResetPin, Watchdog, SoftReset, CpuLockup, SystemOff, LpComp, DebugInterface, NFC, HardReset };
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/// Behaviours of the watchdog when the CPU is sleeping
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enum class SleepBehaviour : uint8_t {
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/// Pause watchdog while the CPU is sleeping
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Pause = 0, // << WDT_CONFIG_SLEEP_Pos,
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/// Keep the watchdog running while the CPU is sleeping
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Run = 1 // << WDT_CONFIG_SLEEP_Pos
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};
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/// Behaviours of the watchdog when the CPU is halted by the debugger
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enum class HaltBehaviour : uint8_t {
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/// Pause watchdog while the CPU is halted by the debugger
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Pause = 0, // << WDT_CONFIG_HALT_Pos,
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/// Keep the watchdog running while the CPU is halted by the debugger
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Run = 1 // << WDT_CONFIG_HALT_Pos
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};
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/// Configures the watchdog with a specific timeout, behaviour when sleeping and when halted by the debugger
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///
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/// @param sleepBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is sleeping
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/// @param haltBehaviour Configure the watchdog to either be paused, or kept running, while the CPU is halted by the debugger
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void Setup(uint8_t timeoutSeconds, SleepBehaviour sleepBehaviour, HaltBehaviour haltBehaviour);
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/// Starts the watchdog. The watchdog will reset the MCU when the timeout period is elapsed unless you call
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/// Watchdog::Kick before the end of the period
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void Start();
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void Kick();
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ResetReasons ResetReason() const {
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/// Reloads the watchdog.
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///
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/// Ensure that you call this function regularly with a period shorter
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/// than the timeout period to prevent the watchdog from resetting the MCU.
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void Reload();
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/// Returns the reason of the last reset
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ResetReason GetResetReason() const {
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return resetReason;
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}
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static const char* ResetReasonToString(ResetReasons reason);
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private:
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ResetReasons resetReason;
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ResetReasons ActualResetReason() const;
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ResetReason resetReason;
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};
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class WatchdogView {
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public:
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WatchdogView(const Watchdog& watchdog) : watchdog {watchdog} {
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}
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Watchdog::ResetReasons ResetReason() const {
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return watchdog.ResetReason();
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}
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private:
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const Watchdog& watchdog;
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};
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/// Converts a reset reason to a human readable string
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const char* ResetReasonToString(Watchdog::ResetReason reason);
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}
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}
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