Loading the file from disk introduces a slight dependency on the working
directory for the simulator. Prevent that by loading the bmp from
memory.
Use a python script to convert the backround bmp image to a C header
file. Include this header in `main.cpp` and load the bmp from memory.
Instead of drawing just circles use a background image to show status
symbols what the respective status means (not just the color of the
dots).
Furthermore draw a rectangle for the battery status instead of bubbles.
Since FreeRTOS.h, portmacro_cmsis.h and task.h are now built in C (by lv_mem.c), I had to change some includes and declarations to make them compatible with a C compiler.
Integrating the new memory management from InfiniTime in InfiniSim is not easy because InfiniSim does not include the whole FreeRTOS. Which means that, for example, pvPortMalloc() and vPortFree() are not accessible from InfiniSim.
As a first step, I provided custom implementations for pvPortMalloc(), vPortFree() which are based on ... malloc(). These function keep track of the memory that is currently allocated so that xPortGetFreeHeapSize(), xPortGetMinimumEverFreeHeapSize() return something.
Not that this implementation do not keep track of all the memory allocations done in InfiniTime. It can only "see" those done via pvPortMalloc(). It means that the available memory displayed by InfiniSim will probably be very optimistic.
Something must have changed, but now the MONITOR_ZOOM factor must be
considered when calling `SDL_RenderReadPixels`. Always calling with a
monitor width and height of 240 results in a segmentation fault in said
function.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/95
For me with vscode triggering a breakpoint during a mouse swipe event
handler freezes all interaction with the IDE.
As a workaround (and a nice way to play `Twos.h` :D ) map the direction
keys to the corresponding swipe events.
The Hrs3300.h driver can now be used directly from InfiniTime. Some
other improvement made that possible. One less simulator file, one less
file to keep updated. Win-Win (for me at least).
InfiniTime moved the LVGL-FS driver initialization to the LittleVgl
constructor and passed the FS member to do that.
Update the simulator copy of LittleVgl to do just that.
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/89
InfiniTime removed the `Pinetime::Drivers::Cst816S& touchPanel`
reference from the LittleVGL constructor. Update that in the simulator
to stay compatible
The constructors got cleaned up and the WatchdogView got replaced by a
const reference to the Watchdog object.
Update develop branch to the `infineat: Create colors at compile time`
commit, where those changes are needed
cmake: add explicit std::filesystem linking
g++8 compiler has C++17 support, but needs a link parameter for `std::filesystem` to work.
Add a cmake-module to find the needed link flag (if any) and provide a CMake target to
link against.
This can be removed once InfiniTime needs a newer compiler standard (like C++20).
Fixes: https://github.com/InfiniTimeOrg/InfiniSim/issues/57