176 lines
6.4 KiB
Markdown
176 lines
6.4 KiB
Markdown
# [InfiniSim](https://github.com/InfiniTimeOrg/InfiniSim)
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[![Build InfiniSim LVGL Simulator](https://github.com/InfiniTimeOrg/InfiniSim/actions/workflows/lv_sim.yml/badge.svg)](https://github.com/InfiniTimeOrg/InfiniSim/actions/workflows/lv_sim.yml)
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Simulator for [InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime) project.
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Experience the `InfiniTime` user interface directly on your PC, to shorten the time until you get your hands on a real [PineTime smartwatch](https://www.pine64.org/pinetime/).
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Or use it to develop new Watchfaces, new Screens, or quickly iterate on the user interface.
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For a history on how this simulator started and the challenges on its way visit the [original PR](https://github.com/InfiniTimeOrg/InfiniTime/pull/743).
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## Get the Sources
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Clone this repository and tell `git` to recursively download the submodules as well
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```sh
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git clone --recursive https://github.com/InfiniTimeOrg/InfiniSim.git
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```
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If you've already cloned the repository without the submodules (or you want to update them to the latest checked in version) run the following command:
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```sh
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git submodule update --init --recursive
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```
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## Build dependencies
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- CMake
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- SDL2 (provides the simulator window, handles mouse and keyboard input)
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- Compiler (g++ or clang++)
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- [lv_font_conv](https://github.com/lvgl/lv_font_conv#install-the-script) (for `font.c` generation since [InfiniTime#1097](https://github.com/InfiniTimeOrg/InfiniTime/pull/1097))
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- Note: requires Node.js v14.0.0 or later
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- [Pillow](https://python-pillow.org/) (for `resource.zip` generation when `BUILD_RESOURCES=ON`, which is the default)
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- optional: `libpng`, see `-DWITH_PNG=ON` cmake setting below for more info
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On Ubuntu/Debian install the following packages:
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```sh
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sudo apt install -y cmake libsdl2-dev g++ npm libpng-dev
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```
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On Arch Linux the following packages are needed:
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```sh
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sudo pacman -S cmake sdl2 gcc npm libpng
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```
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On Fedora the following packages are needed:
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```sh
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sudo dnf install cmake SDL2-devel g++ npm patch perl libpng-devel
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```
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Then install the `lv_font_conv` executable to the InfiniSim source directory (will be installed at `node_modules/.bin/lv_font_conv`)
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```sh
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npm install lv_font_conv@1.5.2
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```
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When you want to create a `resource.zip` file then install the `pillow` Python library to the InfiniSim source directory (will be installed in `.venv/`)
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```sh
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python3 -m venv .venv
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source .venv/bin/activate
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pip install wheel Pillow
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```
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## Configure and Build
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In the most basic configuration tell cmake to configure the project and build it with the following two commands:
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```sh
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cmake -S . -B build
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cmake --build build -j4
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```
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The following configuration settings can be added to the first `cmake -S . -B build` call
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- `-DInfiniTime_DIR=InfiniTime`: a full path to an existing InfiniTime repository checked out.
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Inside that directory the `src/libs/lvgl` submodule must be checked out as well.
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The default value points to the InfiniTime submodule in this repository.
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- `-DMONITOR_ZOOM=1`: scale simulator window by this factor
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- `-DBUILD_RESOURCES=ON`: enable/disable `resource.zip` creation, will be created in the `<build-dir>/resources` folder
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- `-DWITH_PNG=ON`: enable/disable the screenshot to `PNG` support.
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Per default InfiniSim tries to use `libpng` to create screenshots in PNG format.
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This requires `libpng` development libraries as build and runtime dependency.
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Can be disabled with cmake config setting `-DWITH_PNG=OFF`.
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## Run Simulator
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When the build was successful the simulator binary can be started with
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```sh
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./build/infinisim
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```
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![Running Simulator](https://user-images.githubusercontent.com/9076163/151057090-66fa6b10-eb4f-4b62-88e6-f9f307a57e40.gif)
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To hide the second simulator-status-window start the binary with the `--hide-status` option
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```sh
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./build/infinisim --hide-status
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```
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- Left mouse button: simulates your finger, just click to tap, click and drag to swipe
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- Right mouse button: simulates the hardware button (for example turn the screen off or on again)
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Using the keyboard the following events can be triggered:
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- `r` ... enable ringing
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- `R` ... disable ringing
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- `m` ... let motor run for 100 ms
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- `M` ... let motor run for 255 ms
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- `n` ... send notification
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- `N` ... clear new notification flag
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- `b` ... connect Bluetooth
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- `B` ... disconnect Bluetooth
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- `v` ... increase battery voltage and percentage
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- `V` ... decrease battery voltage and percentage
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- `c` ... charging,
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- `C` ... not charging
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- `l` ... increase brightness level
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- `L` ... lower brightness level
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- `p` ... enable print lvgl memory usage to terminal
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- `P` ... disable print memory usage
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- `s` ... increase step count by 500 steps
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- `S` ... decrease step count by 500 steps
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- `h` ... set heartrate running, and on further presses increase by 10 bpm
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- `H` ... stop heartrate
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- `i` ... take screenshot
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- `I` ... start/stop Gif screen capture
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Additionally using the arrow keys the respective swipe gesture can be triggered.
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For example pressing the UP key triggers a `SwipeUp` gesture.
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## Littlefs-do helper
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To help working with the SPI-raw file the tool `littlefs-do` is provided.
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The SPI-raw file emulates the persistent 4MB storage available over the SPI bus on the PineTime.
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```sh
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$ ./littlefs-do --help
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Usage: ./littlefs-do <command> [options]
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Commands:
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-h, --help show this help message for the selected command and exit
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-v, --verbose print status messages to the console
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stat show information of specified file or directory
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ls list available files in 'spiNorFlash.raw' file
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mkdir create directory
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rmdir remove directory
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rm remove directory or file
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cp copy files into or out of flash file
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settings list settings from 'settings.h'
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res resource.zip handling
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```
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### Resource loading
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To load resource zip files into the SPI raw file for the simulator to use the `res load` command can be used.
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```sh
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$ ./littlefs-do res --help
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Usage: ./littlefs-do res <action> [options]
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actions:
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load res.zip load zip file into SPI memory
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Options:
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-h, --help show this help message for the selected command and exit
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```
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## Licenses
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This project is released under the GNU General Public License version 3 or, at your option, any later version.
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The same license as [InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime).
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The simulator is based on [lv_sim_eclipse_sdl](https://github.com/lvgl/lv_sim_eclipse_sdl) project under the MIT license.
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