InfiniSim/README.md
NeroBurner 9e15182af2
littlefs-do binary to work with spi raw file (#52)
Add helper to modify spi raw file, to make experimenting with it easier.

```sh
$ ./littlefs-do --help
Usage: ./littlefs-do <command> [options]
Commands:
  -h, --help           show this help message for the selected command and exit
  -v, --verbose        print status messages to the console
  stat                 show information of specified file or directory
  ls                   list available files in 'spiNorFlash.raw' file
  mkdir                create directory
  rmdir                remove directory
  rm                   remove directory or file
  cp                   copy files into or out of flash file
  settings             list settings from 'settings.h'
```

In the process restructure the CMake file for less duplicate
includes/defines for both executables (`infinisim` and `littlefs-do`).

Upload the `littlefs-do` binary built by the CI additionally to the `infinisim` binary.
Use the updated upload-artifact@v3 template to do that.
2022-08-29 12:05:21 +02:00

144 lines
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Markdown

# [InfiniSim](https://github.com/InfiniTimeOrg/InfiniSim)
[![Build InfiniSim LVGL Simulator](https://github.com/InfiniTimeOrg/InfiniSim/actions/workflows/lv_sim.yml/badge.svg)](https://github.com/InfiniTimeOrg/InfiniSim/actions/workflows/lv_sim.yml)
Simulator for [InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime) project.
Experience the `InfiniTime` user interface directly on your PC, to shorten the time until you get your hands on a real [PineTime smartwatch](https://www.pine64.org/pinetime/).
Or use it to develop new Watchfaces, new Screens, or quickly iterate on the user interface.
For a history on how this simulator started and the challenges on its way visit the [original PR](https://github.com/InfiniTimeOrg/InfiniTime/pull/743).
## Build dependencies
- CMake
- SDL2 (provides the simulator window, handles mouse and keyboard input)
- Compiler (g++ or clang++)
- [lv_font_conv](https://github.com/lvgl/lv_font_conv#install-the-script) (for `font.c` generation since [InfiniTime#1097](https://github.com/InfiniTimeOrg/InfiniTime/pull/1097))
- Note: requires Node.js v12.0.0 or later
On Ubuntu/Debian install the following packages:
```sh
sudo apt install -y cmake libsdl2-dev g++ npm
```
On Arch Linux the following packages are needed:
```sh
sudo pacman -S cmake sdl2 gcc npm
```
On Fedora the following packages are needed:
```sh
sudo dnf install cmake SDL2-devel gcc
```
Then install the `lv_font_conv` executable to the source directory (will be installed at `node_modules/.bin/lv_font_conv`)
```sh
npm install lv_font_conv@1.5.2
```
## Get the Sources
Clone this repository and tell `git` to recursively download the submodules as well
```sh
git clone --recursive https://github.com/InfiniTimeOrg/InfiniSim.git
```
If you've already cloned the repository without the submodules (or you want to update them to the latest checked in version) run the following command:
```sh
git submodule update --init --recursive
```
## Configure and Build
In the most basic configuration tell cmake to configure the project and build it with the following two commands:
```sh
cmake -S . -B build
cmake --build build -j4
```
The following configuration settings can be added to the first `cmake -S . -B build` call
- `-DInfiniTime_DIR=InfiniTime`: a full path to an existing InfiniTime repository checked out.
Inside that directory the `src/libs/lvgl` submodule must be checked out as well.
The default value points to the InfiniTime submodule in this repository.
- `-DMONITOR_ZOOM=1`: scale simulator window by this factor
## Run Simulator
When the build was successful the simulator binary can be started with
```sh
./build/infinisim
```
![Running Simulator](https://user-images.githubusercontent.com/9076163/151057090-66fa6b10-eb4f-4b62-88e6-f9f307a57e40.gif)
To hide the second simulator-status-window start the binary with the `--hide-status` option
```sh
./build/infinisim --hide-status
```
- Left mouse button: simulates your finger, just click to tap, click and drag to swipe
- Right mouse button: simulates the hardware button (for example turn the screen off or on again)
Using the keyboard the following events can be triggered:
- `r` ... enable ringing
- `R` ... disable ringing
- `m` ... let motor run for 100 ms
- `M` ... let motor run for 255 ms
- `n` ... send notification
- `N` ... clear new notification flag
- `b` ... connect Bluetooth
- `B` ... disconnect Bluetooth
- `v` ... increase battery voltage and percentage
- `V` ... decrease battery voltage and percentage
- `c` ... charging,
- `C` ... not charging
- `l` ... increase brightness level
- `L` ... lower brightness level
- `p` ... enable print lvgl memory usage to terminal
- `P` ... disable print memory usage
- `s` ... increase step count by 500 steps
- `S` ... decrease step count by 500 steps
- `h` ... set heartrate running, and on further presses increase by 10 bpm
- `H` ... stop heartrate
- `i` ... take screenshot
- `I` ... start/stop Gif scren capture
## Littlefs-do helper
To help working with the SPI-raw file the tool `littlefs-do` is provided.
The SPI-raw file emulates the persistent 4MB storage available over the SPI bus on the PineTime.
```sh
$ ./littlefs-do --help
Usage: ./littlefs-do <command> [options]
Commands:
-h, --help show this help message for the selected command and exit
-v, --verbose print status messages to the console
stat show information of specified file or directory
ls list available files in 'spiNorFlash.raw' file
mkdir create directory
rmdir remove directory
rm remove directory or file
cp copy files into or out of flash file
settings list settings from 'settings.h'
```
## Licenses
This project is released under the GNU General Public License version 3 or, at your option, any later version.
The same license as [InfiniTime](https://github.com/InfiniTimeOrg/InfiniTime).
The simulator is based on [lv_sim_eclipse_sdl](https://github.com/lvgl/lv_sim_eclipse_sdl) project under the MIT license.