InfiniTime/src/displayapp/screens/WeatherSymbols.cpp

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#include "displayapp/screens/WeatherSymbols.h"
const char* Pinetime::Applications::Screens::Symbols::GetSymbol(const Pinetime::Controllers::SimpleWeatherService::Icons icon) {
switch (icon) {
case Pinetime::Controllers::SimpleWeatherService::Icons::Sun:
return Symbols::sun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudsSun:
return Symbols::cloudSun;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Clouds:
return Symbols::cloud;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::BrokenClouds:
return Symbols::cloudMeatball;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Thunderstorm:
return Symbols::bolt;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Snow:
return Symbols::snowflake;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudShowerHeavy:
return Symbols::cloudShowersHeavy;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::CloudSunRain:
return Symbols::cloudSunRain;
break;
case Pinetime::Controllers::SimpleWeatherService::Icons::Smog:
return Symbols::smog;
break;
default:
return Symbols::ban;
break;
}
}