2021-04-04 02:08:51 +00:00
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#include "FlashLight.h"
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#include "../DisplayApp.h"
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#include "Symbols.h"
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using namespace Pinetime::Applications::Screens;
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namespace {
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2021-04-18 17:28:14 +00:00
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static void event_handler(lv_obj_t* obj, lv_event_t event) {
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FlashLight* screen = static_cast<FlashLight*>(obj->user_data);
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2021-04-04 02:08:51 +00:00
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screen->OnClickEvent(obj, event);
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}
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}
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2021-04-18 17:28:14 +00:00
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FlashLight::FlashLight(Pinetime::Applications::DisplayApp* app,
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System::SystemTask& systemTask,
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Controllers::BrightnessController& brightness)
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: Screen(app),
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systemTask {systemTask},
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brightness {brightness}
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2021-04-04 02:08:51 +00:00
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{
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brightness.Backup();
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brightness.Set(Controllers::BrightnessController::Levels::High);
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// Set the background
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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flashLight = lv_label_create(lv_scr_act(), NULL);
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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lv_obj_set_style_local_text_font(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, &lv_font_sys_48);
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lv_label_set_text_static(flashLight, Symbols::highlight);
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lv_obj_align(flashLight, NULL, LV_ALIGN_CENTER, 0, 0);
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backgroundAction = lv_label_create(lv_scr_act(), nullptr);
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lv_label_set_long_mode(backgroundAction, LV_LABEL_LONG_CROP);
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lv_obj_set_size(backgroundAction, 240, 240);
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lv_obj_set_pos(backgroundAction, 0, 0);
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lv_label_set_text(backgroundAction, "");
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lv_obj_set_click(backgroundAction, true);
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backgroundAction->user_data = this;
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lv_obj_set_event_cb(backgroundAction, event_handler);
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2021-04-18 17:28:14 +00:00
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systemTask.PushMessage(Pinetime::System::SystemTask::Messages::DisableSleeping);
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2021-04-04 02:08:51 +00:00
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}
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FlashLight::~FlashLight() {
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lv_obj_clean(lv_scr_act());
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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brightness.Restore();
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systemTask.PushMessage(Pinetime::System::SystemTask::Messages::EnableSleeping);
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}
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2021-04-18 17:28:14 +00:00
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void FlashLight::OnClickEvent(lv_obj_t* obj, lv_event_t event) {
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if (obj == backgroundAction) {
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if (event == LV_EVENT_CLICKED) {
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isOn = !isOn;
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if (isOn) {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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} else {
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lv_obj_set_style_local_bg_color(lv_scr_act(), LV_OBJ_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0x000000));
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lv_obj_set_style_local_text_color(flashLight, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, lv_color_hex(0xFFFFFF));
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}
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}
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}
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}
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bool FlashLight::Refresh() {
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return running;
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}
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bool FlashLight::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
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return true;
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}
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