InfiniTime/src/displayapp/screens/Motion.cpp

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#include <libs/lvgl/lvgl.h>
#include "Motion.h"
#include "../DisplayApp.h"
using namespace Pinetime::Applications::Screens;
Motion::Motion(Pinetime::Applications::DisplayApp* app, Controllers::MotionController& motionController)
: Screen(app), motionController {motionController} {
chart = lv_chart_create(lv_scr_act(), NULL);
lv_obj_set_size(chart, 240, 240);
lv_obj_align(chart, NULL, LV_ALIGN_IN_TOP_MID, 0, 0);
lv_chart_set_type(chart, LV_CHART_TYPE_LINE); /*Show lines and points too*/
// lv_chart_set_series_opa(chart, LV_OPA_70); /*Opacity of the data series*/
// lv_chart_set_series_width(chart, 4); /*Line width and point radious*/
lv_chart_set_range(chart, -1100, 1100);
lv_chart_set_update_mode(chart, LV_CHART_UPDATE_MODE_SHIFT);
lv_chart_set_point_count(chart, 10);
/*Add 3 data series*/
ser1 = lv_chart_add_series(chart, LV_COLOR_RED);
ser2 = lv_chart_add_series(chart, LV_COLOR_GREEN);
ser3 = lv_chart_add_series(chart, LV_COLOR_YELLOW);
lv_chart_init_points(chart, ser1, 0);
lv_chart_init_points(chart, ser2, 0);
lv_chart_init_points(chart, ser3, 0);
lv_chart_refresh(chart); /*Required after direct set*/
label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_text_fmt(label, "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", 0, 0, 0);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
lv_label_set_recolor(label, true);
labelStep = lv_label_create(lv_scr_act(), NULL);
lv_obj_align(labelStep, chart, LV_ALIGN_IN_BOTTOM_LEFT, 0, 0);
lv_label_set_text(labelStep, "Steps ---");
}
Motion::~Motion() {
lv_obj_clean(lv_scr_act());
}
bool Motion::Refresh() {
lv_chart_set_next(chart, ser1, motionController.X());
lv_chart_set_next(chart, ser2, motionController.Y());
lv_chart_set_next(chart, ser3, motionController.Z());
lv_label_set_text_fmt(labelStep, "Steps %lu", motionController.NbSteps());
lv_label_set_text_fmt(label, "X #FF0000 %d# Y #008000 %d# Z #FFFF00 %d#", motionController.X() / 0x10, motionController.Y() / 0x10, motionController.Z() / 0x10);
lv_obj_align(label, NULL, LV_ALIGN_IN_TOP_MID, 0, 10);
return running;
}
bool Motion::OnButtonPushed() {
running = false;
return true;
}