InfiniTime/src/displayapp/screens/settings/Settings.cpp

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#include "Settings.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/List.h"
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
Settings::Settings(
Pinetime::Applications::DisplayApp *app,
Pinetime::Controllers::Settings &settingsController) :
Screen(app),
settingsController{settingsController},
screens{app,
settingsController.GetSettingsMenu(),
{
[this]() -> std::unique_ptr<Screen> { return CreateScreen1(); },
[this]() -> std::unique_ptr<Screen> { return CreateScreen2(); }
},
Screens::ScreenListModes::UpDown
} {}
Settings::~Settings() {
lv_obj_clean(lv_scr_act());
}
bool Settings::Refresh() {
if(running)
running = screens.Refresh();
return running;
}
bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Settings::CreateScreen1() {
std::array<Screens::List::Applications, 4> applications {
{
{Symbols::sun, "Display", Apps::SettingDisplay},
{Symbols::clock, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
{Symbols::clock, "Watch face", Apps::SettingWatchFace},
}
};
return std::unique_ptr<Screen>(new Screens::List(0, 2, app, settingsController, applications));
}
std::unique_ptr<Screen> Settings::CreateScreen2() {
std::array<Screens::List::Applications, 4> applications {
{
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
{Symbols::list, "About", Apps::SysInfo},
}
};
return std::unique_ptr<Screen>(new Screens::List(1, 2, app, settingsController, applications));
}