InfiniTime/src/displayapp/screens/Steps.h

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#pragma once
#include <cstdint>
#include <lvgl/lvgl.h>
#include "displayapp/screens/Screen.h"
#include <components/motion/MotionController.h>
namespace Pinetime {
namespace Controllers {
class Settings;
}
namespace Applications {
namespace Screens {
class Steps : public Screen {
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public:
Steps(DisplayApp* app, Controllers::MotionController& motionController, Controllers::Settings& settingsController);
~Steps() override;
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void Refresh() override;
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void lapBtnEventHandler(lv_event_t event);
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private:
Controllers::MotionController& motionController;
Controllers::Settings& settingsController;
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uint32_t currentTripSteps = 0;
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lv_obj_t* lSteps;
lv_obj_t* lStepsIcon;
lv_obj_t* stepsArc;
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lv_obj_t* btnTrip;
lv_obj_t* txtTrip;
lv_obj_t* tripText;
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uint32_t stepsCount;
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lv_task_t* taskRefresh;
};
}
}
}