InfiniTime/src/displayapp/screens/settings/Settings.cpp

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#include "Settings.h"
#include <lvgl/lvgl.h>
#include <array>
#include "displayapp/screens/List.h"
#include "displayapp/Apps.h"
#include "displayapp/DisplayApp.h"
#include "displayapp/screens/Symbols.h"
using namespace Pinetime::Applications::Screens;
Settings::Settings(Pinetime::Applications::DisplayApp* app, Pinetime::Controllers::Settings& settingsController)
: Screen(app),
settingsController {settingsController},
screens {app,
settingsController.GetSettingsMenu(),
{[this]() -> std::unique_ptr<Screen> {
return CreateScreen1();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen2();
},
[this]() -> std::unique_ptr<Screen> {
return CreateScreen3();
}},
Screens::ScreenListModes::UpDown} {
}
Settings::~Settings() {
lv_obj_clean(lv_scr_act());
}
bool Settings::OnTouchEvent(Pinetime::Applications::TouchEvents event) {
return screens.OnTouchEvent(event);
}
std::unique_ptr<Screen> Settings::CreateScreen1() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::sun, "Display", Apps::SettingDisplay},
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{Symbols::eye, "Wake Up", Apps::SettingWakeUp},
{Symbols::clock, "Time format", Apps::SettingTimeFormat},
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{Symbols::home, "Watch face", Apps::SettingWatchFace},
}};
return std::make_unique<Screens::List>(0, 3, app, settingsController, applications);
}
std::unique_ptr<Screen> Settings::CreateScreen2() {
std::array<Screens::List::Applications, 4> applications {{
{Symbols::shoe, "Steps", Apps::SettingSteps},
{Symbols::batteryHalf, "Battery", Apps::BatteryInfo},
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{Symbols::paintbrush, "PTS Colors", Apps::SettingPineTimeStyle},
{Symbols::check, "Firmware", Apps::FirmwareValidation},
}};
return std::make_unique<Screens::List>(1, 3, app, settingsController, applications);
}
std::unique_ptr<Screen> Settings::CreateScreen3() {
std::array<Screens::List::Applications, 4> applications {{
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{Symbols::list, "About", Apps::SysInfo},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
{Symbols::none, "None", Apps::None},
}};
return std::make_unique<Screens::List>(2, 3, app, settingsController, applications);
}