InfiniTime/src/displayapp/screens/Alarm.h

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/* Copyright (C) 2021 mruss77, Florian
This file is part of InfiniTime.
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InfiniTime is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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InfiniTime is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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#pragma once
#include "displayapp/screens/Screen.h"
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#include "systemtask/SystemTask.h"
#include "displayapp/LittleVgl.h"
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#include "components/alarm/AlarmController.h"
namespace Pinetime {
namespace Applications {
namespace Screens {
class Alarm : public Screen {
public:
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Alarm(DisplayApp* app,
Controllers::AlarmController& alarmController,
Pinetime::Controllers::Settings& settingsController,
System::SystemTask& systemTask);
~Alarm() override;
void SetAlerting();
void OnButtonEvent(lv_obj_t* obj, lv_event_t event);
bool OnButtonPushed() override;
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bool OnTouchEvent(TouchEvents event) override;
void StopAlerting();
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private:
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uint8_t alarmHours;
uint8_t alarmMinutes;
Controllers::AlarmController& alarmController;
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Controllers::Settings& settingsController;
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System::SystemTask& systemTask;
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lv_obj_t *time, *lblampm, *btnStop, *txtStop, *btnMinutesUp, *btnMinutesDown, *btnHoursUp, *btnHoursDown, *txtMinUp, *txtMinDown,
*txtHrUp, *txtHrDown, *btnRecur, *txtRecur, *btnInfo, *txtInfo, *enableSwitch;
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lv_obj_t* txtMessage = nullptr;
lv_obj_t* btnMessage = nullptr;
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lv_task_t* taskStopAlarm = nullptr;
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enum class EnableButtonState { On, Off, Alerting };
void SetRecurButtonState();
void SetSwitchState(lv_anim_enable_t anim);
void SetAlarm();
void ShowInfo();
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void HideInfo();
void ToggleRecurrence();
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void UpdateAlarmTime();
};
};
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};
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}