InfiniTime/src/DisplayApp/Screens/Label.h

45 lines
1.0 KiB
C
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#pragma once
#include <vector>
#include "Screen.h"
#include <lvgl/lvgl.h>
namespace Pinetime {
namespace Applications {
namespace Screens {
class Label {
public:
Label() = default;
explicit Label(const char* text);
~Label();
void Refresh();
void Hide();
void Show();
private:
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
class Label2 : public Screen {
public:
Label2(DisplayApp* app, const char* text) : Screen(app), text{text} {
label = lv_label_create(lv_scr_act(), NULL);
lv_label_set_align(label, LV_LABEL_ALIGN_LEFT);
lv_obj_set_size(label, 240, 240);
lv_label_set_text(label, text);
}
~Label2() override {
lv_obj_clean(lv_scr_act());
}
bool Refresh() override {return false;}
private:
lv_obj_t * label = nullptr;
const char* text = nullptr;
};
}
}
}