Fixes based on code reviews
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@ -120,10 +120,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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return;
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}
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if (obj == btnMessage) {
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lv_obj_del(txtMessage);
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lv_obj_del(btnMessage);
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txtMessage = nullptr;
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btnMessage = nullptr;
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HideInfo();
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return;
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}
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// If any other button was pressed, disable the alarm
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@ -176,10 +173,7 @@ void Alarm::OnButtonEvent(lv_obj_t* obj, lv_event_t event) {
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bool Alarm::OnButtonPushed() {
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if (txtMessage != nullptr && btnMessage != nullptr) {
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lv_obj_del(txtMessage);
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lv_obj_del(btnMessage);
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txtMessage = nullptr;
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btnMessage = nullptr;
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HideInfo();
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return true;
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}
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return false;
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@ -235,6 +229,12 @@ void Alarm::ShowInfo() {
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}
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}
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void Alarm::HideInfo() {
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lv_obj_del(btnMessage);
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txtMessage = nullptr;
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btnMessage = nullptr;
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}
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void Alarm::SetRecurButtonState() {
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using Pinetime::Controllers::AlarmController;
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switch (alarmController.Recurrence()) {
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@ -47,6 +47,7 @@ namespace Pinetime {
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void SetRecurButtonState();
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void SetAlarm();
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void ShowInfo();
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void HideInfo();
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void ToggleRecurrence();
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void UpdateAlarmTime();
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};
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