Ensure needle color is visible on reset/randomize
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				@ -497,6 +497,7 @@ void PineTimeStyle::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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      lv_obj_set_style_local_bg_color(timebar, LV_BTN_PART_MAIN, LV_STATE_DEFAULT, Convert(valueBG));
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    }
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    if (object == btnReset) {
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      needle_colors[0] = LV_COLOR_WHITE;
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      settingsController.SetPTSColorTime(Controllers::Settings::Colors::Teal);
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      lv_obj_set_style_local_text_color(timeDD1, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Convert(Controllers::Settings::Colors::Teal));
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      lv_obj_set_style_local_text_color(timeDD2, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Convert(Controllers::Settings::Colors::Teal));
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@ -517,6 +518,11 @@ void PineTimeStyle::UpdateSelected(lv_obj_t* object, lv_event_t event) {
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      if (randBar == 3) {
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        randBar -= 1;
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      }
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      if (randBar == 0) {
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        needle_colors[0] = LV_COLOR_BLACK;
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      } else {
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        needle_colors[0] = LV_COLOR_WHITE;
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      }
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      settingsController.SetPTSColorTime(static_cast<Controllers::Settings::Colors>(randTime));
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      lv_obj_set_style_local_text_color(timeDD1, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT, Convert(static_cast<Controllers::Settings::Colors>(randTime)));
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      lv_obj_set_style_local_text_color(timeDD2, LV_LABEL_PART_MAIN, LV_STATE_DEFAULT,  Convert(static_cast<Controllers::Settings::Colors>(randTime)));
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