WatchFaceAnalog: local date/time variables
Use local date and time variables. No need to store them in the object.
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@ -137,9 +137,9 @@ WatchFaceAnalog::~WatchFaceAnalog() {
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}
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void WatchFaceAnalog::UpdateClock() {
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hour = dateTimeController.Hours();
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minute = dateTimeController.Minutes();
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second = dateTimeController.Seconds();
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uint8_t hour = dateTimeController.Hours();
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uint8_t minute = dateTimeController.Minutes();
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uint8_t second = dateTimeController.Seconds();
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if (sMinute != minute) {
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auto const angle = minute * 6;
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@ -214,9 +214,9 @@ void WatchFaceAnalog::Refresh() {
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currentDateTime = dateTimeController.CurrentDateTime();
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if (currentDateTime.IsUpdated()) {
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month = dateTimeController.Month();
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day = dateTimeController.Day();
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dayOfWeek = dateTimeController.DayOfWeek();
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Pinetime::Controllers::DateTime::Months month = dateTimeController.Month();
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uint8_t day = dateTimeController.Day();
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Pinetime::Controllers::DateTime::Days dayOfWeek = dateTimeController.DayOfWeek();
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UpdateClock();
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@ -35,13 +35,6 @@ namespace Pinetime {
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private:
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uint8_t sHour, sMinute, sSecond;
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uint8_t hour;
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uint8_t minute;
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uint8_t second;
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Pinetime::Controllers::DateTime::Months month;
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uint8_t day;
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Pinetime::Controllers::DateTime::Days dayOfWeek;
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Pinetime::Controllers::DateTime::Months currentMonth = Pinetime::Controllers::DateTime::Months::Unknown;
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Pinetime::Controllers::DateTime::Days currentDayOfWeek = Pinetime::Controllers::DateTime::Days::Unknown;
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