Return button action instead of pushing messages
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b19a2a760b
commit
351c60a131
7
src/buttonhandler/ButtonActions.h
Normal file
7
src/buttonhandler/ButtonActions.h
Normal file
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@ -0,0 +1,7 @@
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#pragma once
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namespace Pinetime {
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namespace Controllers {
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enum class ButtonActions { None, Click, DoubleClick, LongPress, LongerPress };
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}
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}
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@ -3,27 +3,19 @@
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using namespace Pinetime::Controllers;
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void ButtonTimerCallback(TimerHandle_t xTimer) {
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auto* buttonHandler = static_cast<ButtonHandler*>(pvTimerGetTimerID(xTimer));
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buttonHandler->HandleEvent(ButtonHandler::Events::Timer);
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auto* sysTask = static_cast<Pinetime::System::SystemTask*>(pvTimerGetTimerID(xTimer));
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sysTask->PushMessage(Pinetime::System::Messages::HandleButtonTimerEvent);
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}
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void ButtonHandler::Init(Pinetime::System::SystemTask* systemTask) {
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this->systemTask = systemTask;
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buttonTimer = xTimerCreate("buttonTimer", 0, pdFALSE, this, ButtonTimerCallback);
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buttonTimer = xTimerCreate("buttonTimer", 0, pdFALSE, systemTask, ButtonTimerCallback);
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}
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void ButtonHandler::HandleEvent(Events event) {
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ButtonActions ButtonHandler::HandleEvent(Events event) {
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static constexpr TickType_t doubleClickTime = pdMS_TO_TICKS(200);
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static constexpr TickType_t longPressTime = pdMS_TO_TICKS(400);
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static constexpr TickType_t longerPressTime = pdMS_TO_TICKS(2000);
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if (systemTask->IsSleeping()) {
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// This is for faster wakeup, sacrificing special longpress and doubleclick handling while sleeping
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systemTask->PushMessage(System::Messages::GoToRunning);
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} else {
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systemTask->PushMessage(System::Messages::ReloadIdleTimer);
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}
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if (event == Events::Press) {
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buttonPressed = true;
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} else if (event == Events::Release) {
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@ -42,9 +34,9 @@ void ButtonHandler::HandleEvent(Events event) {
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case States::Pressed:
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if (event == Events::Press) {
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if (xTaskGetTickCount() - releaseTime < doubleClickTime) {
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systemTask->PushMessage(System::Messages::OnButtonDoubleClicked);
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xTimerStop(buttonTimer, 0);
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state = States::Idle;
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return ButtonActions::DoubleClick;
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}
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} else if (event == Events::Release) {
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xTimerChangePeriod(buttonTimer, doubleClickTime, 0);
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@ -55,21 +47,21 @@ void ButtonHandler::HandleEvent(Events event) {
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xTimerStart(buttonTimer, 0);
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state = States::Holding;
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} else {
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systemTask->PushMessage(System::Messages::OnButtonPushed);
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state = States::Idle;
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return ButtonActions::Click;
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}
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}
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break;
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case States::Holding:
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if (event == Events::Release) {
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systemTask->PushMessage(System::Messages::OnButtonPushed);
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xTimerStop(buttonTimer, 0);
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state = States::Idle;
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return ButtonActions::Click;
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} else if (event == Events::Timer) {
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xTimerChangePeriod(buttonTimer, longerPressTime - longPressTime - doubleClickTime, 0);
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xTimerStart(buttonTimer, 0);
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systemTask->PushMessage(System::Messages::OnButtonLongPressed);
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state = States::LongHeld;
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return ButtonActions::LongPress;
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}
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break;
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case States::LongHeld:
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@ -77,9 +69,10 @@ void ButtonHandler::HandleEvent(Events event) {
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xTimerStop(buttonTimer, 0);
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state = States::Idle;
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} else if (event == Events::Timer) {
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systemTask->PushMessage(System::Messages::OnButtonLongerPressed);
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state = States::Idle;
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return ButtonActions::LongerPress;
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}
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break;
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}
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return ButtonActions::None;
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include "ButtonActions.h"
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#include "systemtask/SystemTask.h"
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#include <FreeRTOS.h>
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#include <timers.h>
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@ -10,11 +11,10 @@ namespace Pinetime {
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public:
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enum class Events : uint8_t { Press, Release, Timer };
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void Init(Pinetime::System::SystemTask* systemTask);
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void HandleEvent(Events event);
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ButtonActions HandleEvent(Events event);
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private:
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enum class States : uint8_t { Idle, Pressed, Holding, LongHeld };
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Pinetime::System::SystemTask* systemTask = nullptr;
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TickType_t releaseTime = 0;
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TimerHandle_t buttonTimer;
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bool buttonPressed = false;
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@ -15,17 +15,13 @@ namespace Pinetime {
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BleFirmwareUpdateStarted,
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BleFirmwareUpdateFinished,
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OnTouchEvent,
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OnButtonPushed,
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OnButtonLongPressed,
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OnButtonLongerPressed,
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OnButtonDoubleClicked,
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HandleButtonEvent,
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HandleButtonTimerEvent,
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OnDisplayTaskSleeping,
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EnableSleeping,
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DisableSleeping,
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OnNewDay,
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OnChargingEvent,
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ReloadIdleTimer,
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SetOffAlarm,
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StopRinging,
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MeasureBatteryTimerExpired,
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@ -335,33 +335,25 @@ void SystemTask::Work() {
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ReloadIdleTimer();
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::TouchEvent);
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break;
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case Messages::OnButtonPushed:
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if (!isSleeping && !isGoingToSleep) {
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::ButtonPushed);
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}
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case Messages::HandleButtonEvent: {
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// This is for faster wakeup, sacrificing special longpress and doubleclick handling while sleeping
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if (IsSleeping()) {
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GoToRunning();
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break;
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case Messages::OnButtonLongPressed:
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if (!isSleeping) {
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::ButtonLongPressed);
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}
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break;
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case Messages::OnButtonLongerPressed:
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if (!isSleeping) {
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::ButtonLongerPressed);
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}
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break;
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case Messages::OnButtonDoubleClicked:
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if (!isSleeping) {
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displayApp.PushMessage(Pinetime::Applications::Display::Messages::ButtonDoubleClicked);
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}
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break;
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case Messages::HandleButtonEvent:
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Controllers::ButtonActions action;
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if (nrf_gpio_pin_read(Pinetime::PinMap::Button) == 0) {
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buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Events::Release);
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action = buttonHandler.HandleEvent(Controllers::ButtonHandler::Events::Release);
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} else {
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buttonHandler.HandleEvent(Pinetime::Controllers::ButtonHandler::Events::Press);
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action = buttonHandler.HandleEvent(Controllers::ButtonHandler::Events::Press);
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}
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break;
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HandleButtonAction(action);
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} break;
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case Messages::HandleButtonTimerEvent: {
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auto action = buttonHandler.HandleEvent(Controllers::ButtonHandler::Events::Timer);
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HandleButtonAction(action);
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} break;
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case Messages::OnDisplayTaskSleeping:
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if (BootloaderVersion::IsValid()) {
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// First versions of the bootloader do not expose their version and cannot initialize the SPI NOR FLASH
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@ -398,9 +390,6 @@ void SystemTask::Work() {
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case Messages::BatteryPercentageUpdated:
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nimbleController.NotifyBatteryLevel(batteryController.PercentRemaining());
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break;
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case Messages::ReloadIdleTimer:
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ReloadIdleTimer();
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break;
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default:
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break;
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@ -449,6 +438,35 @@ void SystemTask::UpdateMotion() {
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}
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}
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void SystemTask::HandleButtonAction(Controllers::ButtonActions action) {
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if (IsSleeping()) {
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return;
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}
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ReloadIdleTimer();
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using Actions = Controllers::ButtonActions;
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switch (action) {
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case Actions::Click:
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if (!isGoingToSleep) {
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displayApp.PushMessage(Applications::Display::Messages::ButtonPushed);
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}
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break;
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case Actions::DoubleClick:
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displayApp.PushMessage(Applications::Display::Messages::ButtonDoubleClicked);
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break;
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case Actions::LongPress:
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displayApp.PushMessage(Applications::Display::Messages::ButtonLongPressed);
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break;
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case Actions::LongerPress:
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displayApp.PushMessage(Applications::Display::Messages::ButtonLongerPressed);
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break;
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default:
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break;
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}
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}
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void SystemTask::GoToRunning() {
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if (isGoingToSleep or (not isSleeping) or isWakingUp)
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return;
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@ -21,6 +21,7 @@
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#include "components/fs/FS.h"
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#include "touchhandler/TouchHandler.h"
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#include "buttonhandler/ButtonHandler.h"
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#include "buttonhandler/ButtonActions.h"
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#ifdef PINETIME_IS_RECOVERY
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#include "displayapp/DisplayAppRecovery.h"
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@ -138,6 +139,7 @@ namespace Pinetime {
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TimerHandle_t measureBatteryTimer;
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bool doNotGoToSleep = false;
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void HandleButtonAction(Controllers::ButtonActions action);
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void GoToRunning();
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void UpdateMotion();
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bool stepCounterMustBeReset = false;
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