Fix bug in animation management for lv_label

This commit is contained in:
Jean-François Milants 2021-01-17 18:25:22 +01:00
parent 50ae0ae5e0
commit 39d9fc2053
3 changed files with 56 additions and 5 deletions

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@ -0,0 +1,51 @@
Index: src/libs/lvgl/src/lv_misc/lv_anim.c
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/src/libs/lvgl/src/lv_misc/lv_anim.c b/src/libs/lvgl/src/lv_misc/lv_anim.c
--- a/src/libs/lvgl/src/lv_misc/lv_anim.c (revision 12a3b6cc8ec1fd6b951c353ab3a5fbbb9934fdd4)
+++ b/src/libs/lvgl/src/lv_misc/lv_anim.c (date 1610901672072)
@@ -158,12 +158,12 @@
* @param end end value of the animation
* @return the required time [ms] for the animation with the given parameters
*/
-uint16_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end)
+uint32_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end)
{
int32_t d = LV_MATH_ABS((int32_t)start - end);
uint32_t time = (int32_t)((int32_t)(d * 1000) / speed);
- if(time > UINT16_MAX) time = UINT16_MAX;
+ if(time > UINT32_MAX) time = UINT32_MAX;
if(time == 0) {
time++;
Index: src/libs/lvgl/src/lv_misc/lv_anim.h
IDEA additional info:
Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
<+>UTF-8
===================================================================
diff --git a/src/libs/lvgl/src/lv_misc/lv_anim.h b/src/libs/lvgl/src/lv_misc/lv_anim.h
--- a/src/libs/lvgl/src/lv_misc/lv_anim.h (revision 12a3b6cc8ec1fd6b951c353ab3a5fbbb9934fdd4)
+++ b/src/libs/lvgl/src/lv_misc/lv_anim.h (date 1610901672076)
@@ -73,8 +73,8 @@
lv_anim_ready_cb_t ready_cb; /**< Call it when the animation is ready*/
int32_t start; /**< Start value*/
int32_t end; /**< End value*/
- uint16_t time; /**< Animation time in ms*/
- int16_t act_time; /**< Current time in animation. Set to negative to make delay.*/
+ uint32_t time; /**< Animation time in ms*/
+ int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/
uint16_t playback_pause; /**< Wait before play back*/
uint16_t repeat_pause; /**< Wait before repeat*/
#if LV_USE_USER_DATA
@@ -266,7 +266,7 @@
* @param end end value of the animation
* @return the required time [ms] for the animation with the given parameters
*/
-uint16_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end);
+uint32_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end);
/**
* Calculate the current value of an animation applying linear characteristic

View File

@ -158,12 +158,12 @@ uint16_t lv_anim_count_running(void)
* @param end end value of the animation
* @return the required time [ms] for the animation with the given parameters
*/
uint16_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end)
uint32_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end)
{
int32_t d = LV_MATH_ABS((int32_t)start - end);
uint32_t time = (int32_t)((int32_t)(d * 1000) / speed);
if(time > UINT16_MAX) time = UINT16_MAX;
if(time > UINT32_MAX) time = UINT32_MAX;
if(time == 0) {
time++;

View File

@ -73,8 +73,8 @@ typedef struct _lv_anim_t
lv_anim_ready_cb_t ready_cb; /**< Call it when the animation is ready*/
int32_t start; /**< Start value*/
int32_t end; /**< End value*/
uint16_t time; /**< Animation time in ms*/
int16_t act_time; /**< Current time in animation. Set to negative to make delay.*/
uint32_t time; /**< Animation time in ms*/
int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/
uint16_t playback_pause; /**< Wait before play back*/
uint16_t repeat_pause; /**< Wait before repeat*/
#if LV_USE_USER_DATA
@ -266,7 +266,7 @@ uint16_t lv_anim_count_running(void);
* @param end end value of the animation
* @return the required time [ms] for the animation with the given parameters
*/
uint16_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end);
uint32_t lv_anim_speed_to_time(uint16_t speed, lv_anim_value_t start, lv_anim_value_t end);
/**
* Calculate the current value of an animation applying linear characteristic