clang-format: Always break template declarations

I find this format easier to read, because the definitions are at the
expected indentation, making it easier to find what I'm looking for.
This commit is contained in:
Riku Isokoski 2023-01-25 11:24:38 +02:00
parent 512ebf0704
commit 6dc49e5bdb
5 changed files with 17 additions and 9 deletions

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@ -20,7 +20,7 @@ AllowShortLoopsOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakAfterReturnType: None
AlwaysBreakBeforeMultilineStrings: false
AlwaysBreakTemplateDeclarations: MultiLine
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BraceWrapping:

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@ -1,7 +1,8 @@
#include <array>
#include <cstddef>
template <typename T, size_t N> class StaticStack {
template <typename T, size_t N>
class StaticStack {
public:
T Pop();
void Push(T element);
@ -15,24 +16,28 @@ private:
};
// Returns random data when popping from empty array.
template <typename T, size_t N> T StaticStack<T, N>::Pop() {
template <typename T, size_t N>
T StaticStack<T, N>::Pop() {
if (stackPointer > 0) {
stackPointer--;
}
return elementArray[stackPointer];
}
template <typename T, size_t N> void StaticStack<T, N>::Push(T element) {
template <typename T, size_t N>
void StaticStack<T, N>::Push(T element) {
if (stackPointer < elementArray.size()) {
elementArray[stackPointer] = element;
stackPointer++;
}
}
template <typename T, size_t N> void StaticStack<T, N>::Reset() {
template <typename T, size_t N>
void StaticStack<T, N>::Reset() {
stackPointer = 0;
}
template <typename T, size_t N> T StaticStack<T, N>::Top() {
template <typename T, size_t N>
T StaticStack<T, N>::Top() {
return elementArray[stackPointer - 1];
}

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@ -7,7 +7,8 @@ namespace Pinetime {
namespace Utility {
// based on: https://github.com/SHristov92/LinearApproximation/blob/main/Linear.h
template <typename Key, typename Value, std::size_t Size> class LinearApproximation {
template <typename Key, typename Value, std::size_t Size>
class LinearApproximation {
using Point = struct {
Key key;
Value value;

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@ -10,7 +10,8 @@ namespace Pinetime {
namespace Screens {
template <class T> class DirtyValue {
template <class T>
class DirtyValue {
public:
DirtyValue() = default; // Use NSDMI

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@ -12,7 +12,8 @@ namespace Pinetime {
enum class ScreenListModes { UpDown, RightLeft, LongPress };
template <size_t N> class ScreenList : public Screen {
template <size_t N>
class ScreenList : public Screen {
public:
ScreenList(DisplayApp* app,
uint8_t initScreen,